06-12-2024 06:15 AM
Hi,
I am trying to deploy a Meta Quest App to the Meta Store.
The first submission was rejected, so I am trying to submit a new one, but when I try, I get the following error:
OCULUS_PLATFORM__APK_PACKAGE_NAME_ALREADY_IN_USE
The funny part is when I try some other name, I get a new error saying that I am trying to use a new package name, and I must use the previous name. Meaning the previous name that is giving the error of package name already in use
So maybe someone has had the same issue.
I am totally blocked because of this, because I can not submit the new version of the app.
Thank you
06-12-2024 03:36 PM
Hey there @materialisemedical, I noticed that you are having a bit of trouble getting your app pushed for submission. I'm glad you decided to reach out on the forums where other devs could've ran into the same issue and provide you with a resolution. If you happen to still need assistance, you can always contact the support team that helps developers with submission issues here.
Hope this was helpful information!
06-12-2024 05:53 PM
Same issue. I uploaded my first build okay, but when I want to upload a new updated build, I am told that the package name must be unique. But when I change the package name Applab gives a new error saying package names can not be the same
06-13-2024 12:12 AM
I've found a workaround, it might help someone
https://developer.oculus.com/resources/publish-reference-platform-command-line-utility/
./ovr-platform-util upload-quest-build --app-id <app-id> --app-secret <app-secret> --apk <path-to-apk> --channel LIVE // Optional fields: --assets-dir <path-to-DLCs-dir> --obb <path-to-OBB>
06-13-2024 12:23 AM
I was able to upload using this tool
https://developer.oculus.com/resources/publish-reference-platform-command-line-utility/
./ovr-platform-util upload-quest-build --app-id <app-id> --app-secret <app-secret> --apk <path-to-apk> --channel LIVE // Optional fields: --assets-dir <path-to-DLCs-dir> --obb <path-to-OBB>
06-13-2024 12:36 AM
I was able to upload a build using the ovr-platform-util.
I am not sure but the system is removing my messages, probably because I have answered to different threads that are facing the same problem, so I will answer only in this one that I started.
In the app developer website, try to upload from the website. It will give you and error, but it will give you the exact command to upload with ovr-platform-util
It worked for me.
I'd like to give more information but my previous replies were deleted, I think because it was false positive detected as spam, so I'll keep it like this and I'll try to add more information in a few hours
06-13-2024 11:27 AM
Is this a bug from Meta's end? Because I have the exact same issue. Which started like a few days ago on Tuesday.
I pushed my first build for a new app im working on just fine and got it to work properly. But then, I packaged a new build (Unreal Engine 5, oculus branch) and I am getting the same error as you guys "OCULUS_PLATFORM__APK_PACKAGE_NAME_ALREADY_IN_USE". Plus a bunch of other warnings, which is weird because I didnt change settings, or anything significant. Just increment a number in the build and some widget stuff.
Log Text
06-13-2024 11:36 AM
I think this is a bug with the Meta Quest Dev Hub, I have also encountered this issue when uploading a new build for a fresh app, where I had no issue uploading the first build a few days ago. And the new build doesn't have significant changes, just some widget changes.
I did manage to upload my build using the Oculus Platform Utility and I am about to test it, but it seems like a success there.
06-13-2024 01:54 PM
It looks like @materialisemedical found something that could help on this matter. Can anyone try it out and see if it helps?
06-13-2024 03:47 PM
@ShiroTenko wrote:It looks like @materialisemedical found something that could help on this matter. Can anyone try it out and see if it helps?
Using the Oculus Platform Utility exe with a command line worked for me as a work around. Try to push through the website, it will tell you the error and the console command to use pretty much.