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OpenXR vs Meta XR

kkunreal
Honored Guest

Hello Everyone,

I am planning to develop a VR  app that to install it in  quest2,quest3 From Unreal Engine ,Which Plugin should i use OpenXR OR Meta XR

Thanks in Advance 

1 REPLY 1

alice.357076
Honored Guest

@kkunreal wrote:

Hello Everyone,

I am planning to develop a VR  app that to install it in  quest2,quest3 From Unreal Engine ,Which Plugin should i use OpenXR OR Meta XR

Thanks in Advance 


Hi,

For developing a VR app in Unreal Engine targeting Quest 2 and Quest 3, both OpenXR and Meta XR are viable options, but they offer different advantages:

  1. OpenXR:

    • Cross-Platform Compatibility: OpenXR is a cross-platform standard that provides compatibility across various VR and AR devices, including different brands and models. If you plan to extend your app to other VR headsets in the future, OpenXR would be a good choice.
    • Flexibility: It allows for greater flexibility and future-proofing as it abstracts the underlying hardware specifics.
  2. Meta XR:

    • Optimized for Meta Devices: Meta XR (formerly Oculus XR) is specifically tailored for Meta’s VR hardware, which can provide better integration and performance for Quest 2 and Quest 3.
    • Features and Tools: It may offer Meta-specific features and optimizations that can enhance the experience on their devices.

Recommendation:

  • For Meta-Specific Development: If your focus is solely on Meta Quest devices and you want to leverage Meta-specific features and optimizations, Meta XR might be the better option.
  • For Broader Compatibility: If you want to maintain the ability to easily port your app to other VR platforms or value the industry standard approach, OpenXR would be more suitable.

Ultimately, your choice depends on your project’s specific needs and future goals. Both plugins are supported by Unreal Engine and offer robust tools for VR development.

Hope this helps!

Best regards,