11-09-2018 08:21 AM
_steamRend = UnityEngine.Object.FindObjectOfType<SteamVR_Render>();
_steamRend.trackingSpace = Valve.VR.ETrackingUniverseOrigin.TrackingUniverseSeated;
Valve.VR.OpenVR.System.ResetSeatedZeroPose();
UnityEngine.XR.InputTracking.Recenter();
11-14-2018 05:59 AM