General VR & MR Development
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oculus home models gone

hi everyone, i'm trying to create a custom home, so far every thing work fine. But, this morning big, surprise, every models ( custom homes or props) are not listed anymore in the home menu models (even the UGC exemples). I was on the beta chanel, bu...

fenjrill by Honored Guest
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Size of objects in VR

Hi everyone,we are developing a virtual museum and we are experiencing a difference in how large objects seem in our Unity VR projects compared to the real world. All dimensions are set correct but the objects often seem smaller. I understand this mi...

Anonymous by Not applicable
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App Deeplinking to chain apps together

I'm looking to direct a user to first play Oculus First Contact before being launched into my app so they can be familiar with the controls. Is it possible to capture the exit event from First Contact and then launch that user into my custom app?

Run Android activity on OculusGO

Hello! When I run project with Android Studio, GO shows activity in fron of me, and I can press activity buttons with my controller.But when I use "adb shell am start -n package/.Activity" GO stretch my activity to 360 sphere and I am unable to use c...

VF360 by Honored Guest
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Cross-platform voice chat?

Hi! Do I understand it right, that if I want to develop a cross-platform -- say Google Play Store for mobile + Oculus Quest -- voice chat app, I would need to be able to use a third-party chat solution (like Photon) instead of the Oculus SDK native f...

Scaling the platform

After MarkZ cited 10 million active user base as the requirement at connect 5 we as developers need to ask what we need to do to achieve that. The Quest is fantastic hardware and congrads to Oculus for this achievement. The problem of scaling is that...

Hands not lining up?

I wanted to have a laser beam shooting out of the controller (to point at things) and attached one to the "Right Controller Anchor" in the "Tracking Space". I'm also using a "Local Avatar" to have the pretty hands. When I run this on the Go, the lase...

Cross-Platform Advice / Guidance

Hi,I'm currently building VR projects in Unity3D and I realize that an Android build is needed for the Quest, while a PC build supports the Rift and other tethered devices; is there a best place to start if I'd like to build projects that eventually ...

How to let our users know about our DLC?

We are releasing episodic content, which is purchasable as IAPs through the app itself. We launch a month or so ago with the first episode, and have now released the second episode, which users can buy through the menu inside the experience.However, ...

Anonymous by Not applicable
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Question about Oculus Quest Development

I was wondering about this https://developer.oculus.com/blog/submitting-your-app-to-the-oculus-quest-store/Once the developer documents for Quest go public, will Oculus still require developers to use the submission process in order to develop for th...

Ditching diffuse maps for performances

Hi guys!I'm part of a small dev team producing (and releasing in the next weeks) a game for Oculus, i thought that little article, even if really technical, might interest some of you. I'd be glad to get some feedback's or critics! Cheers!https://www...

questions about oculus quest

1. In the future, is it possible that Oculus will develop a product similar to HTC tracker?2. Whether the invisible positioning laser technology which is on the controller of the Oculus quest can be used on other products?3. Will the button agreement...

Anonymous by Not applicable
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Help Quest Set-Up

Got the Quest dev hardware. Thank you. Read the paperwork. Installed the App. App - Can only see the Go & Rift installation. Tried both, neither works.Headset - Can see the note to install the app and headset ID but can't progress.Tried both links fr...

Allack by Explorer
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