11-11-2020 06:30 PM - last edited on 07-19-2024 01:48 PM by TheLegend27
Headset seems to work fine stand-alone. I use the headset with IRacing, and often (not always) get a translucent horizontal stripe across the screen after about 15 minutes or so. It doesn't feel like the headset is overheating. This doesn't show up on the screen mirror on PC, or if I "mirror" with the debug tool. Is this likely a failing display or is there somewhere else I should look?
Solved! Go to Solution.
03-20-2023 05:16 AM
UPDATE: POSSIBLE WORKAROUND/FIX USING REGISTRY EDITOR
As I theorized above, this issue does NOT occur for those who use Air Link. Air Link uses HEVC and uses 1 slice for its encoding, whereas wired Link uses H.264 and 5 slices for encoding. Whenever the white bar issue occurs, it is very likely the final 5th slice experiencing an error in the encoding. If you pay close attention when this occurs, you will likely notice it only occurs in the bottom slice of the screen.
To use this workaround, open Command Prompt and use the following:
I will be experimenting with this for the next few weeks to make sure I do not get the white bar issue!
Original Post on REVISITED thread:
I have noticed that this is related to the horizontal encoding slices that are visible only through the Link Cable. A very easy stopgap solution would be to offer a toggle in the OculusDebugTool that allows us to turn OFF these encoding slices. Additionally, the encoding slices do not appear with Air Link and thus the issue has almost never occurred wirelessly according to both personal experience and these threads.
07-18-2024 04:14 PM - edited 07-18-2024 04:15 PM
For those who don't want to mess with the Windows Registry (like me), there is a workaround using the official Oculus software to prevent this artifact from occurring when using Oculus Link. It consists of disabling Sliced Encoding through the Oculus Debug Tool.
It's as easy as:
1. Go to the following location: [Your Oculus Installation Path]\Oculus\Support\oculus-diagnostics.
2. Run "OculusDebugTool.exe".
3. Under "Oculus Link", turn "Sliced Encoding" off.
I haven't noticed any difference in performance or latency, everything works fine.
Source: Reddit, thanks to KamiHajimema**bleep**a.
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