The gaze cursor disrupts multiple use cases for the Quest. It ruins both gamepad usage and passive applications like video apps.
I understand that this is a "safety" feature to allow for an option when all connected controllers are not available (broken, stolen, etc.). A good option would be to allow disabling the feature until the next time the device wakes from sleep or powers on. If that's not possible, maybe a way to temporarily disable a controller from sleeping (which is what causes the gaze cursor to appear during passive apps). Gamepad input should be sufficient to make selections in the UI, so it should count as a connected controller and not cause the gaze cursor to activate.
Please do something. Let us know it's on the backlog and not being treated as a "feature" that we are stuck with forever.
You must be a registered user to add a comment. If you've already registered, sign in. Otherwise, register and sign in.