03-31-2016 04:35 AM
03-31-2016 04:39 AM
03-31-2016 04:55 AM
kondrak said:
I'm pretty sure I wasn't able to do that in 0.8 either!
04-01-2016 02:59 AM
04-01-2016 03:50 AM
thewhiteambit said:
why not simply ignore the tracked position after tracking?
04-01-2016 07:03 AM
04-01-2016 08:31 AM
thewhiteambit said:
just use a steady fake position in ovr_CalcEyePoses and it will not timewarp from rotation.
04-03-2016 09:03 AM
thewhiteambit said:
why not simply ignore the tracked position after tracking?