04-15-2016 06:09 AM
04-15-2016 10:52 AM
04-15-2016 08:50 PM
04-16-2016 05:02 AM
04-17-2016 03:15 AM
04-17-2016 12:55 PM
kojack said:
Do nvidia and amd drivers for linux and mac currently include direct mode? (Nvidia VRWorks Direct Mode or AMD LiquidVR Direct-To-Display)
I doubt Oculus will move back to Linux or Mac until they have native direct mode support.
04-26-2016 07:16 AM
kojack said:
Do nvidia and amd drivers for linux and mac currently include direct mode? (Nvidia VRWorks Direct Mode or AMD LiquidVR Direct-To-Display)
I doubt Oculus will move back to Linux or Mac until they have native direct mode support.
04-29-2016 04:26 AM
haagch said:
kojack said:
Do nvidia and amd drivers for linux and mac currently include direct mode? (Nvidia VRWorks Direct Mode or AMD LiquidVR Direct-To-Display)
I doubt Oculus will move back to Linux or Mac until they have native direct mode support.
No, these are highly proprietary and secret features that are only available on windows.
At least looking at the OSVR render manager https://github.com/sensics/OSVR-RenderManager/ the implementation for both nvidia and AMD is still only available under NDA.
But OSVR's render manager still provides most important features on linux without direct mode. Yes, Asynchronous Timewarp is missing, but then, Valve doesn't have that either in SteamVR.
We don't need an Oculus Linux SDK that 1:1 has *all* the features of the Windows SDK. Just like with OSVR we would be happy to have an SDK that has all the important features and performs "well enough". Can Oculus with access to the resources of facebook (!) really not do what Razer is doing with OSVR and its render manager?
And as jimbo00000 has said, I have always read that on Linux direct mode isn't needed as much as on windows, because (on unrotated displays) the frame latency is already as good as on windows with direct mode...
04-29-2016 07:28 AM
04-29-2016 08:52 AM