12-06-2017 08:29 AM
...
06/12 17:25:32.939 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 1.738477 ms)
06/12 17:25:41.174 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 2.374699 ms)
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I have tried to replicate the behavior of the OculusRoomTiny(GL) demo, but I am obviously missing something, since the demo runs without these warnings.12-14-2017 02:30 PM
01-11-2018 02:10 AM
11/01 10:50:58.744 {INFO} [Kernel:Default] [CAPI] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll
11/01 10:50:58.764 {DEBUG} [Client] Connected to the server running version (prod = 1).1.20.0(build = 501061) feature version = 0. Client runs version (prod = 1).1.20.0(build = 501061) feature version = 0
11/01 10:50:58.785 {DEBUG} [Kernel:Default] [HMDState] Using default profile default
11/01 10:50:58.785 {INFO} [Kernel:Default] IAD changed to 64.5mm
11/01 10:50:58.785 {DEBUG} [SharedMemory] Creating factory
11/01 10:50:59.317 {INFO} [Kernel:Default] [HMDState] Detected the active window handle changed to 20eb6ll
11/01 10:51:19.940 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 1.863781 ms)
11/01 10:51:36.874 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 2.158223 ms)
11/01 10:51:43.229 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 1.583889 ms)
11/01 10:51:51.242 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 3.356760 ms)