PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers.
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Oculus support for cross platform Godot game engine

Hi all,First post for me on this forum, hope I'm in the right place. I've been working on adding VR support to the open source game engine called Godot (https://godotengine.org/). Recently all of the core work was merged into the master branch of the...

Mux213 by Explorer
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  • 10 replies
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Oculus media player for CV1

I presume there will be an Oculus cinema/media player for CV1. I don't want to rely on cinema app developers who are dropping like flies - LVR, VRPlayer, MaxVR, VCLPlayer, KaleidoPlayer… these applications simply don't work in direct mode or latest r...

No MSAA for OpenGL ?

Are we seriously just out of luck when it comes to multisampling in OpenGL?So far it looks like *maybe* I could create a multisampled renderbuffer and blit that to the swapchain texture after binding it to FBO? Seems roundabout UPDATE: Renderbuffer ...

deftware by Expert Protege
  • 360 Views
  • 1 replies
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Oculus emulator for development purposes

Hello, I'm sure I won't be able to afford an Oculus Rift any time in the next several years, would it be possible to get an Oculus Emulator that makes the system think the rift is connected and see the output in a window for development purposes?

molton by Explorer
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  • 13 replies
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10 minute motion timeout bypass

Hello,I am referring to the mail that I've send Oculus regarding this issue.Is thereany way to prohibit the Oculus Rift from timing out whilst active in a Web-VRmodule? Currently we are trying to use the Oculus Rift to present a VR make inFirefox and...

vkitdep by Honored Guest
  • 750 Views
  • 3 replies
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Resolved! Rift not displaying my swapchain textures?

I've been hacking together a bare-minimum LibOVR test program to get my bearings with the API and see what works and what doesn't, and so far everything works fine: creating a session, querying the HMD properties, setting up eye texture swapchain, cr...

deftware by Expert Protege
  • 1183 Views
  • 4 replies
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DK2 and CV1

Hi all. This is a two part question.Question 1: What is the latest SDK that the DK2 supports. Can it be developed with the newest as of Nov 2017, 1.20.0?Question 2: When developing with the CV1, does Home need to be installed in order for it to work ...

brian7526 by Honored Guest
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Library Game Icon

Hi, I'm developing a vr game for oculus that is not in the store. the problem is that the game icon in the library is small with an ugly background. i tried to use a bigger game icon (set in unity player setting) but it doesn't change anything. Does ...

Where is OculusVRCValidator.exe?

I read this VRC Validator document.https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-vrcvalidator/Document say "use C:\Program Files\Oculus\Support\oculus-diagnostics\OculusVRCValidator.exe"But I can't find it. In my computer,cd C:\...

if1live by Honored Guest
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  • 4 replies
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WaitableTimer slept too long/short

I get a lot of warnings in my simple OpenSceneGraph (OpenGL) application running with the latest SDK 1.20.0:...06/12 17:25:32.939 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 1.738477 ms)06/12 17:25:41.174 {!ERROR!} [Kernel:Def...

Vrally by Protege
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  • 2 replies
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Does Rift support OpenMP(C++)?

I'm writing a c++ Rift project based on OpenGL. It seems like '#pragma omp parallel' does not work for my project. I have set the multiprocessor property of my vs2015 to 'yes(/MP)', but it still doesn't work out.

renderdoc pix etc not working

hi, what are people using as a pix-alike application for viewing api calls/scene layout?i've not been able to get pix working for ages and renderdoc crashes for me since about oculus sdk > 0.7 when the texture creation moved inside the oculus dll.it ...

Python Oculus Error

I'm getting an error can you help meOVR::DeviceManager - initialized.OVR::DeviceManagerThread - running (ThreadId=0x2BDC).Traceback (most recent call last): File "test.py", line 8, in ovrHmd_GetDesc(hmd, byref(hmdDesc))WindowsError: exception: acces...

ibr_cetin by Honored Guest
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Guardian system and seated experiences

With the release of Touch last week, I'm running into an issue with my seated app when building against the 1.10 runtime. Consider a person that has their sensors placed on their desk. They have set up Guardian for when they are doing standing, room-...

Help creating system-wide overlay

Hi!I'm planning to make an overlay to display different information of my computer's status in an HUD that sits over any game. Just like Oculus' Performace HUD (https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-hud/).The idea is to ...

Anonymous by Not applicable
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Flickering Problem in Unity with Oculus Enabled

Hello devs, I am doing a game in Unity for Oculus Rift CV1. But I face some weird problem when VR is enabled. Mesh edges are flickering(juddering) and it becomes even worse when player moves. I am using Unity 2017.2 and latest Oculus SDK's OVRCameraR...

NirmlRj by Explorer
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Correct version of Visual Studio and MS SDK.

hi everybody.Which is yor recommended platform to develop for oculus sdk? In my computer i have a mix of compilers and sdks from vs2010 to vs2017. The current ms sdk i have installled is version 10.0.16299.15. I have tried vs2017 in first place, but ...

INAKI56 by Honored Guest
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Importing 3D pointset in VR using Win SDK

Dear all,the question seems easy but I cannot find any guide nor help to show me how to write a piece of code with Visual Studio to import or create a 3D pointset in VR using its X, Y, Z coordinates.Any help greatly appreciated ThanksBest regardsJer...

j_massot by Honored Guest
  • 378 Views
  • 1 replies
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