PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers.
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Oculus DK1 for Windows and Unreal 4.11.2

Hi everyone, I'm trying to run the Oculus DK1 on windows 7, but I have the next problem. I had installed the 0.4 Runtime version and it was working on Unreal 4.7 Now I'm using Unreal 4.11.2 and the Oculus not working anymore. I've Updated the Runtime...

g0mo by Honored Guest
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DK1

I've purchased a DK1 for development, last supported SDK version for it was 0.8, when CV1 is released, all of a sudden 1.3 SDK is released, and turns out CV1 does not support 0.8.So I've bought a developer device, on which I can't develop.Sorry but t...

Esenthel by Honored Guest
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Adding Testers to my Team

How do I add people to my organization without giving them admin privileges? I need to share builds with testers but I don't want them to be able to go in and modify stuff. It also looks like you cannot revoke access to your project once a member is ...

owenwp by Expert Protege
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libgoatvr: my modular VR abstraction library

In case anyone is interested, I just finished a first working version of the clean redesign/rewrite of GoatVR, my modular VR abstraction library: https://github.com/jtsiomb/libgoatvr. It's a bit rough yet, but it can be used to make cross-platform VR...

nuclear by Explorer
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  • 2 replies
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DK1 using to develope with 1.3 SDK possible?

Hi.I want to start developing with my one and only DK1. Is it possible to get it running with the newest SDK. Run into some problems in 0.8 and didnt find the time to fix the issues those days. What is the best way to get development up and running w...

dFour by Honored Guest
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  • 5 replies
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Color Calibration and Test app

Hi everybody, I just want to push some full frame solid colors to the rift so I can measure the color accuracy and possibly provide some calibration for it via it's drivers.I primarily write in .net, but I can hack on c++ decently. I already have cod...

sotti by Protege
  • 701 Views
  • 3 replies
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migrating from 0.8 to 1.4 (DK2)

hi I just upgraded to windows 10 and took the plunge in upgrading my engine from 0.8 to 1.4 and using DK2 and dx11.after updating things that have changed and removing things that no longer used, I have a few hurdles...the tiny room sample compiles a...

Share to social media from in-game

Are there any sort of tools or API hooks developers can use to share statuses from in-game using Oculus VR?Is the Oculus VR account accessible in games and is it hooked up to our social media profiles?Or, will the user have to be taken to a web brows...

rocky1138 by Honored Guest
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Un-submit Issues

Our team recently submitted our first app for Oculus review for inclusion on the store. After submission, we wanted to update the screenshots and found we had to Un-Submit the app in order to make these changes. I am guessing that once the app is app...

VHornet by Explorer
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problem about viewport of mirror texture

I integrate oculus sdk 1.3.0 into our game engine, have some problem; as can see from the picture attached, the viewport is also moved as I moved my head. So can someone know what's wrong about this situation?

tuom9k3cl60z.png
yewei by Honored Guest
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DK1 development targeting CV1

Hello guys, I am developing a project using my DK1, using the SDK 0.0.8.0 beta.I am not sure tough if this will work for CV1, I doesn`t own CV1 to test, so I need to know if the build will work smoothly when using CV1. Can someone tell me if it is ok...

hugamer by Honored Guest
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Development for Touch and room space...on Rift

HiyaHow are you all getting around developing for Touch/Hand controls, and room space...presuming that you currently have CV1?I have DK2 and CV1 should be on its way (NZ/Aus batch), however obviously this doesn't have the touch yet.The game I working...

pjenness by Rising Star
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  • 7 replies
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Oculus run time "setup.exe" Verions 1.3.2

My computer crashed following microsoft's forced Windows 10 update (when I was not looking) Up till then I had the Oculus runing very nicely (DK2) having loaded setup.exe 1.3.2. I lost everything and had to reload the OS from scratch. Now I come to r...

Surface Pro Development with Integrated GPU

So Oculus seems to have put a gate on the 1.3/1.4 drivers so that you can't even run them badly on a Surface Pro. Is there a way to circumvent this? I just need to show clients general status updates quickly and the Surface Pro until the new blocking...

OpenSceneGraph

I've started working on an integration with OpenSceneGraph (http://www.openscenegraph.org/) and although I don't have a Rift to test with yet what I've done looks pretty close to the Oculus World demo so I'm hoping I've done it right. If there are an...

Got black screen for OculusRoomTiny (DX11) sample

Hi,I'm very new to this field, this might be a stupid question... So I downloaded the SDK 1.4.0 and unzipped it. After build the Samples/Projects/Windows/VS2015/Samples.sln solution in VS2015, I tried to run OculusRoomTiny (DX11) sample but only got ...

ntndeyx by Honored Guest
  • 320 Views
  • 1 replies
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