PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers.
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0.4.3 OpenGL Direct HMD window size issue

I noticed in OpenGL Direct HMD mode, the size of the application window affects the resolution in the HMD. If you make the application window size small, the image in the HMD will appear very blocky. As you increase the window size, the HMD image bec...

flashk by Explorer
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How to not allow the player to look down?

Hi, I am working on an OVR project where people are sitting around the table. The user should be able to see the body, but if the user looks down he can see inside his body, I don't want to do that. I tried restricting the X axis in OVRCamera script....

fesul by Honored Guest
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Basic questions

hello, I am brand new to the Oculus rift. I just order dk1(I'm 15 and cant afford the new model) and I was wondering if I can use the oculus rift as a hdmi monitor for an xbox 360 w/out using the gyroscope? thanks!

ennsjosh by Honored Guest
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Engine with free support for Oculus Rift?

Hello,I am working on a project for uni, and I have the Oculus Rit DevKit2.Unity3D was going to be my engine of choice, but it seems that Oculus support is for the pro version only. I should have a 4 month free trial of UnityPro, however this is not ...

SB7 by Honored Guest
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GLFW fullscreen monoscopy

Reposting since I didn't get any responses in community support.I'm writing a simple demo targetting 0.4.3 using GLFW3 and running on Mac OS. The demo is working perfectly in windowed mode, but I noticed that things seemed a bit flat when I went full...

druckson by Honored Guest
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how to start the development using SDK

According to the Oculus_Developer_Guide , I have installed the Runtime ,download the SDK and have run the demo.Everything is OK.But, when it comes to development ,I am confused.I don't konw how to start with SDK.Is there need some configuration in VS...

Shooter by Honored Guest
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New app suggestion..

you know how in Welcome to Oculus there is a room where you can watch TV..can someone make good awesome environments where you can watch your live TV like from Verizon in the Oculuslike obviously the oculus can replicate like a 600" OLED in actual si...

AntDX316 by Honored Guest
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Win32 Execution issue

ovr_sdk_win_0.4.2/0.4.3 compiles and links fine. When trying to execute nothing happens, silently goes away. (no error message). Where as downloaded executable works fine. I have another PC-64bit(windows 7) don't have this issue.However the 32 bit co...

imaginor by Honored Guest
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Linux kernel patch

The readme talks about a kernel patch that was needed to fix something in the linux kernel ubuntu uses, but doesn't give any details. For the people who are not running ubuntu, could we have a bit more details? Specifically:1. what was the problem2. ...

nuclear by Explorer
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Notes on Facebook for Oculus Development

Hello World.Setting up a new Facebook page to journal development on the Oculus VR. All are invited to like and contribute Oculus related news and new development. I will be posting my development notes and commentary.Enjoy,https://www.facebook.com/b...

dwulf by Honored Guest
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SDK 0.4 feedback

I'm adapting my codebase from SDK 0.3.2 to SDK 0.4 right now. I'm using OpenGL and SDK rendering.Here are my notes so far (still testing with a DK1):- ovrHmd_EndFrame() sets GL_FRONT_FACE to GL_CW. OpenGL default is GL_CCW. (didn't happen with 0.3.2)...

sth by Honored Guest
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Prediction with SDK 0.4.3

I just tried the new SDK with the Tuscany demo provided, and I can't turn on prediction. It's OFF by default and can't be changed with the usual P key.

quaro77 by Honored Guest
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Running Oculus without Computer

Sorry if this has been covered before, but is there some trick to getting the Oculus to run without attaching it to a computer as just an HDMI stereo viewer? I've given the USB power but it seems like the unit needs a signal from the computer to turn...

EricPratt by Honored Guest
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3D Mouse and Rift, the perfect duo!

Moving around with the mouse and keyboard can be a bit jerky and limits your movement to one axis at a time and actually makes me nauseous moving around the Tuscany sample. For over 15 years I've been using 3D mice and I can't say enough about them. ...

Mio Alpha Watch + Oculus Rift * Unity = Biofeedback

I have always been amused by VR and Biofeedback. I finally have a chance to do some R&D with Unity, the Oculus Rift, and the Mio Alpha Watch.The Mio Alpha Watch is 99% accurate non invasive heart rate monitor. It works on bluetooth low energy. I was ...

mharris by Honored Guest
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Oculus SDK - Spherical projection using DirectX

Hi,I am trying to create a basic sphere with a texture map on it using the Oculus SDK 0.4.2 along with the direct to rift functionality for DK2. I am using the OculusTinyRoom example as the starter code. I have no prior experience in Direct3D and I a...

vivekviga by Honored Guest
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extended vs direct/ juddering

I apologize as im sure this has been covered a hundred times but been reading all the info online I can but am getting confused. :? Im trying to get rid of juddering as its making me feel sick and most games have it, the few that didnt were amazing s...

deezdrama by Honored Guest
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Movement using coordinate mapped panoramic stills

I'm keenly interested in this, can someone put me in touch with similar projects? I'm currently working on an idea to map real space using a series of 3-D, 360 panoramic still photos.The eventual goal is to recreate a real walkaround space without ha...

VizionVR by Rising Star
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Control VR device now has leg support!

I just saw this on Kickstarter Control VR Update #5......Hardware Updates1) We are designing the new hardware to be more modular and include legs. This will be possible in two ways. Users who bought the upper body suit will be able to remove their fi...

molton by Explorer
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Nissan experience at the Paris Motor Show

Hello everyone,Some of you may be interested in these articles:http://www.fastcocreate.com/3036912/nissan-invites-people-to-chase-the-thrill-with-treadmill-enhanced-virtual-reality-experiencehttp://www.unit9.com/project/nissan-juke-chase-the-thrillI ...

Julian by Honored Guest
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head tracking movements too small

Hi Everyone, I'm just about to start developing a musical instrument in VR, using leap motion to get hand pose. I also want to overlay VR info on top of physical knobs/slider controllers (so that people will know where they are and what they do).Some...

crsrmnr by Honored Guest
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Troubleshooting guide for Leap Motion + VR

Running into trouble with Leap Motion VR tracking? This quick guide will show you how to check your hardware setup and environment: http://blog.leapmotion.com/troubleshooting-guide-vr-tracking/Highlights for the TL;DR folks:Check for throttling by op...

Crescent Bay Screen

Hello Devs, it's quite a milestone for crescent bay to push towards better screen and many speculated Note 4 was use in the demo set. One thing left me bewildered, were there a noticeable green-ish and red-ish colors on the screen?DK2 (Left)IPS looki...

kafe12 by Honored Guest
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Workflow for live action Stereo 3D

Hello everyone,I'm fairly new to the concept of 360 degree stereo 3D video, so I'm curious as to what is a standard workflow for everyone. Most importantly, the post side of thing. I do have a lot of experience in regular stereo 3D capture though.Is ...

jfilmall by Honored Guest
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