PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers.
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view Problem

HI..I have a Problem .. My view is wrong in Rift.http://img.i7m.de/s/jb89v Desktophttp://img.i7m.de/s/1c1bc DK 2What can i do ? THX

MODOX by Honored Guest
  • 815 Views
  • 1 replies
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Direct mode workings

Hi,If (when?) OpenGL "direct mode" will be supported how would that actually work?I have a user-interface with an OpenGL canvas in it. I can scale the whole window so in principle the canvas could have any dimension. Of course, in the end, the OpenGL...

DoZo1971 by Explorer
  • 1291 Views
  • 3 replies
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Towards immersive audio

While the software that performs the computation necessary for immersive audio such as HRTF filtering already exists (for instance this), this is limited by the lack of knowledge of the users head related transfer function (HRTF).Here are some soluti...

matus by Honored Guest
  • 775 Views
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ETA on Asynchronous Timewarp for PC?

Can we get an Estimated Time of Arrival for when Asynchronous Timewarp will be released for Windows? I don't know if I should try to implement it myself (which is a huge pain if it has to be done on the main rendering thread), or wait for Oculus to i...

2EyeGuy by Adventurer
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TimeWarp question.

Hi,Is the client distortion rendering timewarp code in the OculusTinyRoom demo correct?It's giving different results with #SDK_RENDER 0 than it does with #SDK_RENDER 1 - there is a slight 'ghost effect' when standing in front of brick walls and turni...

marksibly by Honored Guest
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  • 2 replies
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The SDK is too object oriented

Admittedly, I don't have a Rift, and I'm trying to use the SDK blind. But I'm not really liking this SDK's structure, or the structure of the samples. It looks like it was designed to be complicated and hard to follow. Mostly because it's so object o...

2EyeGuy by Adventurer
  • 11049 Views
  • 27 replies
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Super interesting new toy to play with Oculus Rift!

hi guys, we put it on Kickstarter.We worked really hard to make it affordable and easy to use. Now you guys are able to get this kind of stuff home and play with it. We are exhibiting a few days later at Siggragh 2014, booth 533. Back us  https://ww...

rldai by Honored Guest
  • 3094 Views
  • 13 replies
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detection of rifle scope

to allow to build a rifle scope detection with the rift , would it be possible to assign one of the hidden led a special blinking frequency or to put a 2nd led in parallel with a different color, so when you bring the scope in front of the mask, you ...

nosys70 by Expert Protege
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DK2 and displayport

Hi !I'd like to work with 2 screens and my DK2, and my PC's last port is a displayport. I'd like to knows if I can connect a DK2 inside a displayport with no risk ?thanks

Kubic3D by Honored Guest
  • 1269 Views
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Chromatic aberration: an observation.

I've had my DK2 for a couple of days now, and the CA at the edges of the screen when playing (for instance) HL2 is pretty strong (more noticeable than DK1 primarily because the screen itself is more saturated. But I've noticed that it's only there wh...

Peeling by Honored Guest
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problem having DK to work

Helloi have downloaded the latest 4.2 runtime (not SDK)and also updated my firmware to the 1.12 versionmy rift is set to extended mode, but i can't manage to launch my games.I use to tool from bilago..and here are the symptomThe demo from the config ...

Tgaud by Honored Guest
  • 941 Views
  • 1 replies
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Colors blur when moving head

I'm having an issue where colors are blurring around the edges of my mesh when moving my head around. Anyone else experience this when building with Unity? If so any suggestions or insights ? I've noticed it seems more pronounced with some colors mor...

baloniman by Honored Guest
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Whats wrong with my Oculus?

Hello guys,when you start the demo scene in the oculus configuration utility and take off the lenses you see the same picture on bothdisplays.thats how its supposed to be.but when i start DCS for example the sreen works as one big screen just split i...

mf1993 by Honored Guest
  • 1675 Views
  • 3 replies
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Simple, one page, OpenGL example (0.4.2 beta)

Hi,Has anyone got a simple example of OpenGL (SDK) rendering working yet with DK2?This is what I've got so far, based on the earlier example of the spinning cube using GLFW. It seems to work without the Oculus plugged in but gives an exception in ovr...

DoZo1971 by Explorer
  • 2122 Views
  • 8 replies
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ELite dangerous: graphics issues

Hi girls and boys, I received my DK2 today after longh months of waiting xD. I finally managed to start the DK2 (followed the step as indicated in this link: viewtopic.php?f=26&t=11455 + helped myself here and there). I manage to have the feed Inside...

mardouk by Honored Guest
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DK1 Crashing on 0.4.1

I have my app running nicely on my shiny new DK2 using the 0.4.1 sdk C++ libraries.However, when I give it to someone to run a DK1 system, it just crashes because the ovrHmd_Create(0) returns NULL. ovr_Initialize(); m_hmd = ovrHmd_Create(0); if (!m_h...

madpuppet by Honored Guest
  • 1533 Views
  • 2 replies
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Advice for simple Oculus + CAD program

Hey all,I'd like to use the Oculus Rift for a research project, however I'm completely new to the SDK and game development in general. I received my DK2 a few days ago and so far I've only played around with some of the awesome demos here and had a l...

Schnigges by Honored Guest
  • 1219 Views
  • 3 replies
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0.4.2 Chromatic Aberration

Just wanted to say that from using the desk demo chromatic aberration seems to be much better! Going to implement it into my own project and do some further testing but so far I'm very impressed with the changes! Thank you Oculus SDK team gals/guys!

baloniman by Honored Guest
  • 958 Views
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Samsung Gear VR SDK...

The announcement of the Gear VR headset and the 'mobile SDK' seems promising, but left some ambiguity. Will the mobile SDK support only the Samsung hardware, or will it also support DK1 and DK2 hardware connected to an android powered device, such as...

jherico by Adventurer
  • 1762 Views
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