11-04-2016 01:51 AM
Dear community
On the OR Wiki page, I stumbled upon this
information regarding the DK1:
"The 7-inch screen also makes the stereoscopic 3D no longer
100% overlapping, the left eye
seeing extra area to the left and the right eye seeing extra area to the right.
The field of view (FOV) is more than 90 degrees horizontal (110 degrees
diagonal), which is more than
double the FOV of previous VR devices
from other companies, and is the primary strength of the device."
Can anyone help me with a reliable
source for these claims?
Best regards, Bo
11-04-2016 02:28 AM
11-04-2016 02:45 AM
11-04-2016 02:52 AM
11-04-2016 02:59 AM
11-04-2016 04:42 AM
11-04-2016 07:58 AM
Just to make sure there isn't a simple point of confusion here:
To the OP, the DK1 was the original developer kit that released several years ago. It was the device that started the boom, resulting in this current flood of VR devices to market. It was pretty advanced compared - for the price - with every other HMD available at the time.
The CV1 is the commercial release of the Oculus Rift. It is several generations beyond the DK1 being referenced in your quote, and it does NOT have a larger FOV than other competing HMD's.
I'm posting this because I feel you might be confusing these two separate devices. The DK1 was not competing with the Vive, PSVR, or any of the current-gen HMD's. That's where the claim "which is more than double the FOV of previous VR devices from other companies" is coming from. They're not saying the current Oculus Rift (CV1) has twice the FOV of other companies VR devices.
11-04-2016 08:58 AM
11-04-2016 09:31 AM
Or you could just use the eye relief dial
oh wait