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Sony next-gen PlayStation5 VR 120Hz 4K oled hmd (=PSVR2) - can now be used for PCVR too!

RuneSR2
Grand Champion

playstation-vr-2-logo.jpg

 

EDIT: See the new specs here:

 

https://www.roadtovr.com/sony-playstation-vr-2-announcement-psvr-2-specs-field-of-view/

 

Original post:

 

Close to breaking news - if true - I just love oled so much more than LCD (well at least if oled gets similar ultra-low SDE like modern lcd panels):

 

"One important holdout remains: Sony Group Corp. plans to use Samsung Display Co. OLED panels in its next-generation PlayStation VR goggles, according to people with knowledge of the matter. The Japanese console giant sold more than 5 million units of the original PS VR, launched in 2016, and is aiming to release the successor in the holiday period next year, the people said, asking not to be named discussing internal plans."

 

Source: https://www.bloomberg.com/news/articles/2021-06-16/fading-iphone-lcd-screen-maker-pivots-to-virtual-...

 

Depending on the panel, lcd could still have more subpixels and higher res (like Vive Pro 2) - there're tons of things we don't know yet. And Sony hasn't confirmed anything. 

 

Red arrow marks the arrival (first impact) of PSVR2 oled 🙂

 

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Spoiler
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Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

233 REPLIES 233

Psvr2 is still just powered by a ps5 which is similar to at least a 2070 super.  It can do upto 4k 120.  But it's not 4k rendered @120.  

So a PC with a 3060ti and VR headset like the quest 2, is still a more affordable option.  

Psvr2 costs 1100 if you don't have a ps5.

A 3060ti pre-built and quest 2 is more or less the same price but you get 3 VR library's quest native / rift s / steam.

RuneSR2
Grand Champion

Sony seems rather active these days pumping out PSVR2 games - one reason might be, due the PS5 having same tflops as a GTX 1080 Ti - RTX 2080 (Ti - only using foveated rendering) making it very easy to port PCVR to PSVR2:

 

 

 

 

 

 

 

The true power of the PS5 is that it's a medium range PC rig in disguise - allowing devs to port nearly all PCVR games to PSVR2. Even compared to the expected Adreno 740 gpu in the Quest 3, the Quest 3 does not stand a chance compared to the PS5 which is 3 - 5 times faster, depending on the use of foveated rendering with eye tracking. Then again, PS5 + PSVR2 is also twice as expensive as the Quest 3.

There's more, but these titles look more dull to me:

 

 

 

 

- Apart from RE4 Remake VR, this is still the one I anticipate the most:

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Yes, PSVR2 only really makes sense if you already got PCVR - there's no content competition with 7,000 SteamVR titles and 2,000 Rift Store titles - and PSVR2 is plagued by lack of super-sampling, small sweet spot, bad comfort and the mura. It's fine if you got no alternative, like for the exclusives (Call of the Mountain, RE8 VR, GT7 VR), but Index looks way sharper with super-sampling and is always 80+ fps.

The power of super-sampling really is incredible at clearing up the view distance. Just 20 feet away the blur in GT7 starts due to lack of super-sampling, even my Rift CV1 ss 2.5 is so much sharper - I'd totally prefer Rift CV1 ss 2.0+ 90 fps in Call of the Mountain compared to the current subsampled PSVR2 with reprojected 60 fps.  

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Psvr2 only makes sense if you are already a ps5 console gamer, and want to dabble in VR with out the complications of PC configuration.

It has enough to get a flavor for VR. But realistically it's like going to a bar to get a few shots of whiskey that is low grade, when you can buy a bottle of better grade and enjoy for longer.

Honestly the quest 2 even though graphically limited is the best all round experience, push the power on and no wire's have a few games of walkabout and beat saber all without setting up a few wires.

RuneSR2
Grand Champion

New PSVR2 trailer by Sony:

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

Hmmm, I do wonder if this will ever work 🤔

https://twitter.com/iVRy_VR/status/1674435002489253890?ref_src=twsrc%5Etfw

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

Synapse just launched and looks awesome, I'm downloading it right now. Here's the launch trailer:

 

Note that Synapse like Horizon Call of the Mountain is exclusive to PSVR2, so you need a PlayStation 5 to run it. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

Synapse is a 9/10 to me - Sony just release a new trailer for about 45 min ago, so the trailer below is very fresh 😉

 

 

The game is repetitive like having to complete 3 sub-levels to proceed (or having to complete 3 mini-levels without dying). It's not that easy, at least not for me. You do feel like having real Jedi powers, really strange that other VR games never really exploited that. I took a few shots while playing the game to show you details you cannot see in the trailers:

 

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Sunlight and the sea - the waves look quite good

 

You do have very high-res textures (see also the sand in the first image):

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- but the Jedi powers are the most awesome part of the game:

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The boxes are very hard - and can crush both stone and enemies. You can basically use a box like a hammer - lift it up and bring it down on an enemy repeatedly until the enemy is dead. 

 

You got nice dynamic shadows and reflections are great too - see how the box is reflected in the ground surface:

Synapse®_20230709200203.jpg

 

View distance can be vast:

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I'm not fond of the black-white color theme, but you're inside another person's mind, and it's said we dream in black-white, so maybe the lack of colors for environments is ok-ish...

I died approaching an enemy to give you these close-ups 😇

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You have a gigantic number of upgrades available, and this is the game I'm playing right now. Maybe because it's physically exhausting swinging the sword in Undead Citadel and Grimlord... 🙂

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

I could not understand why Synapse was so hard - replayed the same levels quite a lot of times - until I realized I've forgotten to activate my upgrades! 😬 Well, I feel like a semi-god now with all my new powers, got quite a few 😅 - The game is much easier when you don't have to use precision shooting, but can just use eye-tracking to pick up enemies with your Jedi powers and throw them 100 meter away to their deaths. 

Synapse, together with Call of the Mountain, may be the finest VR games this year (so far) - even if I do have much love for the Undead Citadel, Vertigo 2 and District Steel, but none of these games match the god-like gameplay of Sony's main PSVR2 exclusives, excluding GT7 and RE8 VR. 

I met my first Behemoth today - and died:

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Kinda feels like Quake with Jedi powers. The game is way beyond normal VR games, and really understands to give you powers that create and support a virtual reality.

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Here I'm holding an enemy in the air while shooting:

Synapse®_20230710202534.jpg

 - also got a medal killing 4 enemies with one explosive, lol:

Synapse®_20230710191409.jpg

I think Synapse, Call of the Mountain, GT7 and Resident Evil 8 VR are sufficient reasons to get the PSVR2. And RE4 VR may be a 5th reason. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Btw, I was wondering if Synapse uses foveated rendering - and turns out it does - and also some advanced RTX effects (kinda strange with RTX in an AMD gpu...):


"According to Graebner, the art design and Dynamic Foveated Rendering contributed to the sharp look. The latter calculates the background only in the currently targeted area in full detail, which saves a lot of computing power. Ray tracing is also used with the help of Nvidia's RTX Global Illumination, explains lead programmer Attilio Provenzano. However, this is limited to certain areas of the image, such as glowing cracks in the cave ceiling."

https://mixed-news.com/en/synapse-preview-innovative-psvr-2-action-with-eye-tracking/

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"