06-16-2021 08:49 AM - last edited 3 weeks ago
EDIT: See the new specs here:
https://www.roadtovr.com/sony-playstation-vr-2-announcement-psvr-2-specs-field-of-view/
Original post:
Close to breaking news - if true - I just love oled so much more than LCD (well at least if oled gets similar ultra-low SDE like modern lcd panels):
"One important holdout remains: Sony Group Corp. plans to use Samsung Display Co. OLED panels in its next-generation PlayStation VR goggles, according to people with knowledge of the matter. The Japanese console giant sold more than 5 million units of the original PS VR, launched in 2016, and is aiming to release the successor in the holiday period next year, the people said, asking not to be named discussing internal plans."
Depending on the panel, lcd could still have more subpixels and higher res (like Vive Pro 2) - there're tons of things we don't know yet. And Sony hasn't confirmed anything.
Red arrow marks the arrival (first impact) of PSVR2 oled 🙂
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-26-2024 10:54 AM - edited 10-26-2024 10:57 AM
Vendetta Forever is out on PSVR2 - compared to the Quest 2/3 version, the PSVR2/PS5 version has dynamic shadows, improved post-processing:
"PS VR2 players can enjoy a few visual perks as well. Your view is mirrored on the TV at 4K, with a stabilized camera for optimal spectating and streaming your wildest moments. In-game you can enjoy real-time shadows, dialed-up lighting, and post-processing."
Source: https://blog.playstation.com/2024/10/22/vendetta-forever-ps-vr2-features-detailed/
This is the PSVR2 trailer:
Even with enhanced lighting and dynamic shadows, this looks too much like bottom-end phone VR to me - but the game is made with the 1.2 tflops Quest 2 (and Adreno 650 phone gpu) as the lowest common denominator. Might grab the game on sale though.
With only 56 ratings in 4 days, it seems not even PSVR2 users care for such ultra-low-end Quest ports.
Btw, I did buy some enhanced Quest 2 ports for the PSVR2/PS5 like Tales From the Galaxy's Edge and Jurassic World Aftermath - and I don't like any of them. Really bad games even if massively enhanced for the PSVR2/PS5 - the way too low-end graphics kill immersion - and also the lack of proper physics and very simplistic gameplay, feels like 20 years old PC games.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
3 weeks ago - last edited 3 weeks ago
I've had the ceiling lamp in my VR room for more than 10 years - it survived the Rift CV1 and Index, but it did not survive my boss fight with the mutated Ramón Salazar in Resident Evil 4 Remake VR 😬
This is a few seconds before I hear a loud crash from the real-world: 😅
I'm aiming upwards - and do be careful doing that if you have a nearby ceiling lamp!
Maybe a video is better - to better explain the death of my beloved ceiling lamp:
Also this game requires oled, I had to add tons of extra brightness to the above image, so colors are all kinda wrong. Resident Evil 4 Remake VR is full AAA experience with an amazing Metascore of 93, same as Alyx.
Coming from Metro Awakening, it's really awesome to see what you can do having about 12-13 times the processor power of the Quest 2:
Again I had to increase brightness a lot for this shot - it looks awesome in the PSVR2 oled hmd. This is just to show the view distance, and many detailed buildings - you got none of that in Metro Awakening due to being designed for the extremely weak Quest 2 gpu.
Apart from the ceiling lamp, it was a joy getting back to Resident Evil 4 Remake VR - I do consider it one of the 5 best VR experiences ever made - together with Alyx, Lone Echo 2, Call of the Mountain and Asgard's Wrath 1.
This really is a 30 tflops game - needing an RTX 3080 or better for 120 fps. A dev told me he gained 50% more fps by using eye tracked foveated rendering, and Resident Evil 4 Remake VR does use that - lifting the hardware capabilities so these correspond to about 15 tflops (PS5 can do 10 tflops with no foveated rendering), and then devs reduced fps to 50% of 120 fps, namely 60 fps. It all works fine with Resident Evil 4 Remake VR, the game is so dark you do not notice reprojections - and Sony has provided many updates for the PSVR2, the PSVR2 runs great with my PS5 (non-Pro).
Eye-tracked foveated rendering in action - see how res is reduced in the periphery - you cannot see that when playing.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
2 weeks ago - last edited 2 weeks ago
New trailer - and for the current Black Friday sale prices, the PS5 and PSVR2 combo has little competition if any - packing the power of close to 7 Quest 3s - or 15 tflops when using eye-tracked foveated rendering:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
a week ago
SubSide is coming to PSVR2 - this probably is my favorite VR experience from 2024 - not really a game, but VR really isn't about games, but about creating amazing virtual realities, and SubSide is second to none for doing exactly that:
As the PS5 and PSVR2 have just been on sale, getting high-end VR experiences never has been more affordable. And SubSide with oled and 4K res may not bow to even the fastest PCs - ok, might bow a little 😉
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"