06-10-2019 12:27 AM
08-30-2019 07:46 AM
08-30-2019 09:53 AM
Shadowmask72 said:
The Lab plays very nice in 120Hz looks pretty cool as well. I tried to shoot that box down from the rafters but my single basestation and seated area wouldn't allow me to get a decent shot.
Question: Is it worth opting in to the Steam VR beta. I have refrained for some time now, is it worth it now though?
Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"
08-30-2019 01:32 PM
RuneSR2 said:
One of the devs behind Until You Fall - maybe by slip of the tongue - mentioned that Index support will be added to the game before the "next big platform push" in early October.
This has led to some speculation about what the dev meant by "next big platform push" - and it's no secret that Valve has been making promises and now there're just 4 months left of the year. I'll keep holding my breath 😉
BTW, also SteamVR beta 1.7.11 just arrived allowing column correction to be set to -10 (before -5 was max), and users on Reddit Valve Index have stated that this causes Index to be completely free of SDE. This indicates that apart from the glare, Index is now close to perfection - of course within the limits of the res and sound system. Lately it seems that users have gotten fully working Knuckles, maybe the Index really is ready for prime time - and then October might indeed be a great month for the next big push, we'll see.
Like one CV1 user who upgraded to Index wrote, even if he was really happy for the Index, he wouldn't recommend it to everyone. I fully agree - Index is more complicated than Rift(-S). Persons who just want to pick up the HMD and experience VR as easily as possible might be much better off using Rift-S. For enthusiast who don't mind changing settings and spending time getting several small - but important - settings optimally set up, Index may have little competition - and then there's the price to consider too. Last evening I spent some time going from CV1 to Index and back, and even in games like Galaxy Forces VR, where I previously found CV1 ss 2.0 quite sharp, the distance to Index SteamVR ss 200% was simply massive - and both HMDs worked in solid 90 fps on my system. But CV1 is much easier to use - and faster to start up. And no matter what you choose, it seems that Valve will offer whatever they plan to release to all kinds of PCVR HMDs.
08-30-2019 02:09 PM
oldgamergazza said:
RuneSR2 said:
One of the devs behind Until You Fall - maybe by slip of the tongue - mentioned that Index support will be added to the game before the "next big platform push" in early October.
This has led to some speculation about what the dev meant by "next big platform push" - and it's no secret that Valve has been making promises and now there're just 4 months left of the year. I'll keep holding my breath 😉
BTW, also SteamVR beta 1.7.11 just arrived allowing column correction to be set to -10 (before -5 was max), and users on Reddit Valve Index have stated that this causes Index to be completely free of SDE. This indicates that apart from the glare, Index is now close to perfection - of course within the limits of the res and sound system. Lately it seems that users have gotten fully working Knuckles, maybe the Index really is ready for prime time - and then October might indeed be a great month for the next big push, we'll see.
Like one CV1 user who upgraded to Index wrote, even if he was really happy for the Index, he wouldn't recommend it to everyone. I fully agree - Index is more complicated than Rift(-S). Persons who just want to pick up the HMD and experience VR as easily as possible might be much better off using Rift-S. For enthusiast who don't mind changing settings and spending time getting several small - but important - settings optimally set up, Index may have little competition - and then there's the price to consider too. Last evening I spent some time going from CV1 to Index and back, and even in games like Galaxy Forces VR, where I previously found CV1 ss 2.0 quite sharp, the distance to Index SteamVR ss 200% was simply massive - and both HMDs worked in solid 90 fps on my system. But CV1 is much easier to use - and faster to start up. And no matter what you choose, it seems that Valve will offer whatever they plan to release to all kinds of PCVR HMDs.
Where s the Column setting?
Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"
08-30-2019 11:50 PM
Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"
08-31-2019 12:59 PM
Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"
08-31-2019 06:28 PM
09-01-2019 01:52 AM
RedRizla said:
@RuneSR2 - Are you using revive or something to play your Oculus games and is it simple to use?
Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"
09-01-2019 03:55 AM
RuneSR2 said:
oldgamergazza said:
RuneSR2 said:
One of the devs behind Until You Fall - maybe by slip of the tongue - mentioned that Index support will be added to the game before the "next big platform push" in early October.
This has led to some speculation about what the dev meant by "next big platform push" - and it's no secret that Valve has been making promises and now there're just 4 months left of the year. I'll keep holding my breath 😉
BTW, also SteamVR beta 1.7.11 just arrived allowing column correction to be set to -10 (before -5 was max), and users on Reddit Valve Index have stated that this causes Index to be completely free of SDE. This indicates that apart from the glare, Index is now close to perfection - of course within the limits of the res and sound system. Lately it seems that users have gotten fully working Knuckles, maybe the Index really is ready for prime time - and then October might indeed be a great month for the next big push, we'll see.
Like one CV1 user who upgraded to Index wrote, even if he was really happy for the Index, he wouldn't recommend it to everyone. I fully agree - Index is more complicated than Rift(-S). Persons who just want to pick up the HMD and experience VR as easily as possible might be much better off using Rift-S. For enthusiast who don't mind changing settings and spending time getting several small - but important - settings optimally set up, Index may have little competition - and then there's the price to consider too. Last evening I spent some time going from CV1 to Index and back, and even in games like Galaxy Forces VR, where I previously found CV1 ss 2.0 quite sharp, the distance to Index SteamVR ss 200% was simply massive - and both HMDs worked in solid 90 fps on my system. But CV1 is much easier to use - and faster to start up. And no matter what you choose, it seems that Valve will offer whatever they plan to release to all kinds of PCVR HMDs.
Where s the Column setting?
Controls are available in-headset under Display Settings -> Advanced, but you have to use the SteamVR Beta version.
09-01-2019 10:12 AM
oldgamergazza said:
RuneSR2 said:
oldgamergazza said:
RuneSR2 said:
One of the devs behind Until You Fall - maybe by slip of the tongue - mentioned that Index support will be added to the game before the "next big platform push" in early October.
This has led to some speculation about what the dev meant by "next big platform push" - and it's no secret that Valve has been making promises and now there're just 4 months left of the year. I'll keep holding my breath 😉
BTW, also SteamVR beta 1.7.11 just arrived allowing column correction to be set to -10 (before -5 was max), and users on Reddit Valve Index have stated that this causes Index to be completely free of SDE. This indicates that apart from the glare, Index is now close to perfection - of course within the limits of the res and sound system. Lately it seems that users have gotten fully working Knuckles, maybe the Index really is ready for prime time - and then October might indeed be a great month for the next big push, we'll see.
Like one CV1 user who upgraded to Index wrote, even if he was really happy for the Index, he wouldn't recommend it to everyone. I fully agree - Index is more complicated than Rift(-S). Persons who just want to pick up the HMD and experience VR as easily as possible might be much better off using Rift-S. For enthusiast who don't mind changing settings and spending time getting several small - but important - settings optimally set up, Index may have little competition - and then there's the price to consider too. Last evening I spent some time going from CV1 to Index and back, and even in games like Galaxy Forces VR, where I previously found CV1 ss 2.0 quite sharp, the distance to Index SteamVR ss 200% was simply massive - and both HMDs worked in solid 90 fps on my system. But CV1 is much easier to use - and faster to start up. And no matter what you choose, it seems that Valve will offer whatever they plan to release to all kinds of PCVR HMDs.
Where s the Column setting?
Controls are available in-headset under Display Settings -> Advanced, but you have to use the SteamVR Beta version.
Thanks, that’s why I can’t find it, I don’t have any controllers, I use it for sim racing:( guess there are no other way of reaching this setting?
Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"