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360 video player stuttering after OS update

Uqido
Honored Guest

A couple of years ago I developed an app made for Quest 2, which showed some high quality 360 videos.

Together with one of the latest OS updates, came some sort of graphical glitch (mainly stuttering). Specifically, it appears while the 360 videos are playing.

The videos are played with a VideoPlayer that renders them on a render texture in the correct resolution.

This specific render texture is used as texture for a skybox material I added to the scene.

The videos are 8192x4096 and follow the Meta guidelines .

I'm currently working with Unity 2022.3.3f1 , but I'm updating it soon to the latest LTS.

I'm also using the settings as suggested by the Oculus Integration Plugin. 

Given that the issue started showing up after a Meta software update, my best guess would be that I need to update something in the quality settings, but I haven't found any solution yet. 

I also tried to build an older version of my app, from a year ago, when there was no stuttering, but the issue now appears also in that version.

 

I'll be happy to share any further information and thanks in advance for the help!

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