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Develop Unity apps without PCVR

orbboi2811
Honored Guest

Hello,

I want to get into coding in Unity for the Quest and want to buy a Quest 3. 

I own a Surface Pro 9 Laptop that can't do PCVR, but I thought I could develop anyway by creating something in unity then building it, connecting my heart via cable, then putting the .apk file on the quest and unplugging the quest, so testing the app in standalone mode.

I wanted to try this with my friend's quest 2 to be sure if it works before buying the quest 3. We didn't get it to work, but multiple sources suggest it can work. Can anyone of you tell me if it is theoretically possible so I know if I should buy the quest 3

Thanks a lot!

1 REPLY 1

Sandstedt
Expert Protege

Sure it works. You can also use Oculus Scene Preview in Unity to deploy changes more quickly. You can also connect the profiler and console to the build if you're using development mode/build and autoconnect profiler or choose the headsets ip adress.

Its all standard Android development in the end. But it's not the best workflow for quick itterations, as you can't change values in the Editor while the game is running on the Quest if you're not in PCVR mode.