Hi, I can't seem to run that entitlement check which I need to release to the oculus store. In unity I used this sample code from the documentation. I attached that to a gameobject in my starting scene. The App Id is set in the Oculus Platform Dialog. When I check in the editor everything seems fine. But when I build the app and check in the Gear i don't get any debug messages (neither pass nor fail message). So it seems like my entitlement script is not run at all. Of course when pushing to the store the app is declined because of that. Do you have any idea what is going wrong here? Thanks! Daniel
Alright, so I guess my Oculus Platform had gotten a bit out of date, and updating it got entitlement checks working again. But now my app is asking to record audio again which would also get it rejected from the store. So I had to go online where they told me to delete a bunch of microphone related files that were bundled with the new Oculus Platform, including some brand new hidden ones dealing with lipsync and voip. There really should be a better way guys, this was ridiculous.