09-06-2024 01:37 PM
I am developing in unity a game in which I implement the Meta XR All-in-One SDK and to an object the building block grab interaction because I want it to disappear when I grab it but I can't find how to do it, could someone help me?
09-13-2024 02:09 AM
Hi Richard,
This is how I would do it without writing any code:
- If your object has several GrabInteractables, I would place an InteractableGroup at the root and reference all of them with it.
- Then I will add an InteractableUnityEventWrapper, reference the InteractableGroup, and on the UnityEvent WhenSelect disable the GameObject.
Alternatively and if you don't mind writing a small script, I would rather reference directly the Grabbable and listen to the amount of Select Points. As soon as it is > 0 disable the GameObject.
I hope this helps you solve your problem