11-29-2021 04:27 AM
Hello.
I am a student developing content in Unity using oculus quest.
When I build with oculus on Unity, the location of the app cannot be found unless I plug in a computer and a wire.
Is it possible to run the app without connecting the wire by putting the extracted apk file directly into the oculus local file?
I am currently using playerprefs to save the app data, but the data is not loaded even if I restart the app after closing it.
So, I doubt that the data is not being loaded because it is not in the oculus local file.
Solved! Go to Solution.
11-30-2021 05:17 AM
After you build the app, its available in your app collection in the Quest headset, just use the dropdown to filter to only see files from unknown sources. You don't need a cable to run the app when built to the headset.
11-30-2021 05:17 AM
After you build the app, its available in your app collection in the Quest headset, just use the dropdown to filter to only see files from unknown sources. You don't need a cable to run the app when built to the headset.