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If I use SpaceWarp for my game, do I follow the 72fps rule?

SonerCakir
Honored Guest
Hello, I have a performance problem in the game I developed in Unity, so I have to lower the critical values ​​like RenderScale and keep the 72fps value, which is mandatory for Applab. This makes my game look bad.
What I'm wondering is, when I use AppSW(SpaceWarp), the FPS value goes down to 35 in OVR Metrics, but the green line continues.
 
In the documentation here https://developer.oculus.com/blog/introducing-application-spacewarp/ it says 36fps is equivalent to real 72fps in AppSW.
 
Does this method prevent me from getting 36fps and publishing my game in QuestStore with VRC.Quest.Performance.1 rule?
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