11-21-2023 06:53 AM
Hi.
Is anybody using the new Meta XR All In One package yet?
I am currently working on a Project and wanted to start from scratch with the latest OVR version, to have the option to implement hand tracking, spacial anchors, etc. at a later point.
In the past I mainly used VRIF and XR interaction Toolkit, so I wanted to learn OVR from scratch using the quite good documentation.
But now it turns out, that the documentation does not seem to be up to date:
I wanted to add locomotion but neither is there an "Active State Finger Visual" on the "Locomotion Hand Interactor Group" nor do I have the example scenes mentioned in this tutorial:
https://developer.oculus.com/documentation/unity/unity-isdk-create-locomotion-interactions/
Can anybody tell me how locomotion is done in the latest iteration of the package?
Thanks in advance
TH
11-24-2023 12:36 AM
Hi,
Doing a new project from scratch too and i do not find basics prefabs / exemple scenes after installing Meta XR All In One.
Some exemples :
- All the interaction demo scenes are missing
- Flat or curved unity canvas templates are missing
- ... And so much more.