2 weeks ago
I am using Meta Avatars SDK 24 and Meta Interaction SDK 68 for my Unity 2022 LTS VR multiplayer app.
The app is set up to use player's personal Meta Avatar and testing it over multiplayer shows that it is working as intended with the networked avatars.
My app relies on hand tracking (no controllers) and there is a virtual joystick which users manipulate for locomotion.
Here is what happens when they move:
https://www.youtube.com/watch?v=BW8CcMqA3A4
I would like to either find a solution to what causes this jitter OR just hide users own avatar from first person view while keeping the avatar of others rendered.
Another forum user pointed out in another thread about the "Active View" settings which allow you to limit what parts of an avatar are visible, but this works for OTHER networked avatars and not your own.
Thank you in advance!
Solved! Go to Solution.
2 weeks ago
The issue was Update instead of FixedUpdate on my movement script.
2 weeks ago
The issue was Update instead of FixedUpdate on my movement script.