Hi. i'm trying to make my game "Polygon Nightmare" a multiplayer version but got stuck at the (!isLocalPlayer) function!
I have followed the instruction described: https://unity3d.com/learn/tutorials/topics/multiplayer-networking/identifying-local-player?playlist=... and it works for the OVRPlayerController.cs (moving the localplayer in a multiplayer instantiated prefab)! But! trying to do the same in the OVRCameraRig.cs script to sync the local players touch controller input, doesn't work at all? I get multiple strange glitches trying to implement !isLocalPlayer. in the CameraRig script (holding the anchor movement input)
And even that i need a NetworkIdentity component on the OVRCameraRig object, resulting in i get an error you should only have one NetworkIdentity component on the root object?
PLEASE! could anyone describe a way to make the OVRPlayerController prefab into a working Network local player "achor" wielding prefab 🙂