03-26-2024 11:48 PM
Hi,
I'm developing an MR app on Quest 3 based on Unity. I am using an official cable to connect the Quest 3 and my PC. However, I found that after upgrading the Meta XR All-in-One from Oculus Integration, the Passthrough mode becomes laggy (very low FPS, as shown in the GIF below). The controller in the game cannot follow the real controller (about 1-second lag).
I just updated the new OVRCameraRig and reset the passthrough mode. I also tested some official MR examples, and they have the same issue. Btw, the VR mode doesn't have any problem.
Does anyone have the same issue? What can I do to solve this problem?
My settings are shown below.
Best wishes
10-17-2024 11:01 PM
What All-in-One SDK are you using? Did you upgrade from Oculus Integration to All-in-One SDK for the same project?
10-19-2024 11:50 PM
Had the same problem. In my case it was caused by my computer heat throttling while having link activated. Sometimes it still happens with my new computer when I close the game window and open it again while in play mode