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Passthrough problem with Quest 3

albertli.1995
Honored Guest

Hi,

I'm developing an MR app on Quest 3 based on Unity. I am using an official cable to connect the Quest 3 and my PC. However, I found that after upgrading the Meta XR All-in-One from Oculus Integration, the Passthrough mode becomes laggy (very low FPS, as shown in the GIF below). The controller in the game cannot follow the real controller (about 1-second lag).

I just updated the new OVRCameraRig and reset the passthrough mode. I also tested some official MR examples, and they have the same issue. Btw, the VR mode doesn't have any problem. 

Does anyone have the same issue? What can I do to solve this problem? 

albertli1995_0-1711522054946.gif

 

My settings are shown below.

albertli1995_1-1711522054824.png

 

 

albertli1995_2-1711522054848.png

albertli1995_3-1711522054820.png

Best wishes

2 REPLIES 2

Dae_K
Explorer

What All-in-One SDK are you using? Did you upgrade from Oculus Integration to All-in-One SDK for the same project?

janvanhammer
Explorer

Had the same problem. In my case it was caused by my computer heat throttling while having link activated. Sometimes it still happens with my new computer when I close the game window and open it again while in play mode