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Pitch, roll, and yaw not accurate

W4r3yrz
Honored Guest
I am trying to use a headset and a controller: pitch, roll, and yaw values in my latest application. I need very accurate values.
I have measured the exact values of the rotation and compared them with ones from ovrCameraRig->CenterEyeAnchor->Euler rotation.
Unfortunately, values do not match. For example, for headset pitch, the difference can exceed 10 degrees for 80 degrees. For degrees close to 90 the values look more than strange.
 
Do you know how I can get the exact headset and controller rotations?
1 REPLY 1

KaminasWife
Meta Quest Support
Meta Quest Support

Hey there, this is a really interesting issue! I can link you to the Meta Developer Support page to see if there's any advice you can gleam from there as you've yet to be responded to

Best of luck getting this resolved!