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Raycast from OVRCameraRig forward INACCURATE

gomeslaw
Honored Guest
I need make raycast from camera forward, I have tested CenterEyeAnchor,
LeftEyeAnchor and RightEyeAnchor as origin and for the direction I add
an empty object(miraT) in front of the camera and doesnt work
accurately.



When I do it with a normal camera in Unity I can make it work perfectly
but with OVRCameraRig I don't know how to do it. Sometimes it works
centered, sometimes it doesn't. I can't think of anything else, any idea
is welcome.

my raycast code:
if (Physics.Raycast(camara.position, miraT.position, out RaycastHit
hit, Mathf.Infinity))



I'm developing for Oculus Quest Thank you!
2 REPLIES 2

gomeslaw
Honored Guest
I have solved it, whoever needs the solution, can write me a private and I will help him.

MikeF
Trustee
It would be great if you could post your solution publicly so that anyone in the future running across this problem can benefit from it 🙂