I need make raycast from camera forward, I have tested CenterEyeAnchor, LeftEyeAnchor and RightEyeAnchor as origin and for the direction I add an empty object(miraT) in front of the camera and doesnt work accurately.
When I do it with a normal camera in Unity I can make it work perfectly but with OVRCameraRig I don't know how to do it. Sometimes it works centered, sometimes it doesn't. I can't think of anything else, any idea is welcome.
my raycast code:
if (Physics.Raycast(camara.position, miraT.position, out RaycastHit hit, Mathf.Infinity))