In our beta tests using Gear VR, the back button and volume buttons work as requested. But when submitted to review, the "reserved interactions test" fails with the following message:
A back button long-press (greater than 0.75 seconds) must bring the user to the Universal Menu.
A “back” action is interpreted by the application dependent on its current state, but generally it will retreat one level in an interface hierarchy. The short-press should provide a custom confirmation dialog which allows the user to exit the app and return to Oculus Home.
Your volume buttons must adjust the volume using the VR volume UI provided by the Oculus Mobile SDK. Currently, your volume display does not function as expected.
can you explain how you resolved it? I can get to a screen with my profile data but pressing the back button again sends the view into darkness and that it, the phone has to be popped out of the device and restart the app. March 24 Gear VR app has a white interface now, Unity 5.5.2
SWEETNESS!!! Thank you!!! That was the issue the needed patch install. What on earth did devs do before this worked since this is a systems thing not a feature thing?!
Im still stuck even with the home and systems menu appearing now. The root scene to Systems Universal menu then short press goes to quit menu then short press finally goes back to root scene Seems like a bug but Its not good enough it seems!!!! HOWEVER its not consistent
Im wiring up a sample scene and sending it to them to see if I can't get a back a reply on the exactness, ill let you know if I do
@GriN I don't think 5.6 works right now for gearvr, read that it crashes
@imperativity Yes I do. The bug is When at the root scene long press to get Universal Menu, then short press to get back to the root scene instead goes to the system close menu, short press from here does go back to the root scene again
I sent a longer email and an example file to the person that has been at the tech desk, but for now here are the main files
Here are some files for others to use if need be Have an OVRCameraRig in scene and attached the modified OVRPlatformMenu.cs file to a game object
Heres an update. I have found something does not register when returning from the Universal menu randomly. Thats a short way of putting it. If I long press -> universal menu -> short press -> EITHER system quit menu OR back to first scene. This happens after the first round trip into this work flow.
I don't know if I should be listening onto a different message or whatnot.
I do know the scene does not actually reload like it does not send the Awake() or Start() messages and if I put audio in the background in a scene if will play for a quick moment while its swapping to the systems quit menu
Am having issue with the Short Press Handler with Retreat One Level - it just reloads the level I'm currently on. Show Confirm Quit seems fine. Using Unity 5.5.3f1 and Oculus Utilies 1.14.0