06-13-2023 03:04 AM
Heya
Just a bit over one week ago the project I work on lost most of its build performance. After optimizing everything and triple checking the project settings we recovered barely any fps. I had tried to revert to older version of the project which did not help either.
After many attempts to fix it I tried to play the older builds I had for comparison which were surprisingly low performance as well. These are builds from months ago which were running just fine until recently.
An empty project with only the character controller results in the same bad performance, this plugin being the BNG Framework.
As for some extra information regarding the details:
It happens with both the quest 1 and 2.
The project version is URP 2021.3.11f1 - the issues persist through other versions though.
We have the XR Plugin Management, XR Interaction Toolkit, Oculus XR and OpenXR plugins installed.
The headsets have been reset to factory settings.
I'm hoping it's a temporary issue with the quest. However, answers/fixes would be deeply appreciated.
06-13-2023 03:18 PM - edited 06-13-2023 03:19 PM
I've been hearing horror stories that recent updates are causing people all sorts of performance problems with existing apps. So much so that I'm keeping my headsets off wifi until this dies down...
When you say "The headsets have been reset to factory settings" can you confirm whether you're then allowing them to update to the latest software release? (which of these are you running? https://www.meta.com/en-gb/help/quest/articles/whats-new/release-notes/)
06-14-2023 05:30 AM
The headset in question has indeed connected to wi-fi for updates as it uses version 54.0
06-15-2023 12:20 AM
I have similar issues. A project using Spatial Anchors that in the start of last week worked perfectly fine was choppy ass hell on the 9th of june, the day after update rolled out.
My project is using a quite old version of Oculus Integration, hoping that an update there will help. Currently at v48-49 of the oculus integration within the project itself.
06-21-2023 06:54 AM - edited 06-21-2023 06:54 AM
The spatial anchors issue is known for a while and confirmed by meta (especially if you are using PCVR/Link or Airlink).
Currently a couple of people seem to have issues currently - are you using it with the Link-Cable/Airlink or a standalone application?
06-28-2023 03:07 AM
I saw that they had issues with the anchors and link. But I am running it standalone. It was not an issue on the 14th and without me changing my code the performance was heavily lowered on the 15th. I've updated my Oculus Integration now and seen minor improvements. It's a bit odd because it seems that the anchor is working well some of the times and if not a reboot of the headset solves it.
Since the updates I've had "tracking lost" issues more often than I used to which is a bit of a worry as well and might be a part cause for the anchors acting weird