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Suggestion: Please add an .asmref pointing to the Oculus.VR definition to the Spatializer plugin

MUVirsabi
Explorer
Been manually adding it in every new project for the past year, hoping it was just a forgotten feature which would eventually be implemented, but now we're getting impatient.
Its impossible to develop extensions (in other packages) without the ability to reference it.
2 REPLIES 2

WillemMahy
Explorer
+1 on that one.  Lately i even had to manually create a similar .asmref to the LipSync plugin all of the sudden.

herbst
Protege
I have started working on an actual "Unity Package" that just turns the Oculus integration into a proper UPM package.
Let me know if you'd be interested in trying that out, not sure if the current terms allow publicly sharing it.