06-27-2019 01:07 PM
06-27-2019 03:20 PM
06-27-2019 03:40 PM
NinjaGaijin said:
50Hz (Default) = 0.2
60Hz (Gear VR) = 0.0167
72Hz (Quest/Oculus Go) = 0.0138
80Hz (Rift S) = 0.125
90Hz (Rift) = 0.0111
These values can be calculated by 1/x, with x = the max framerate of the device (1/90 (Rift)).
06-27-2019 04:49 PM
My plan is to query the headset type and then set Fixed Timestep to a value for that headset's Hz.
07-01-2019 11:55 AM
stevehinan said:
@NinjaGaijin Is this the technique others are using to remove physics jitters? Or is there a better way without changing the Fixed Timestep? Like a physics setting in Unity?
08-23-2019 10:05 AM
11-20-2019 06:56 AM
11-20-2019 07:22 AM
Player Settings > Time > Fixed Timestep
jadamsart said:
where do I go to change the timestamp values? Can anyone help? Do I need to go into player settings? Or do I need to make a C# code? I am not a great C# guy so any assistance in creating the code would be awesome!
11-20-2019 11:49 PM