Hi, I'm pretty new to Unity development and developing for the Oculus Rift in particular, so my question might be trivial. I've just spent a lot of time unsuccessfully trying to evoke collisions and trigger messages on objects in my game environment using the OVRPlayerController as the collider. However, the other object never registers the collider of the OVRPlayerController. I understand that for certain types of collisions to occur, the objects/OVRPlayerController need Rigidbodies (as discussed on https://docs.unity3d.com/Manual/CollidersOverview.html), however I have been unsuccessful at evoking any of the collision scenarios described in the link mentioned. Has anyone experienced this in their development, and if so could you let me know how you fixed the issue (if you did)?