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Stereo vision using webcams and Oculus Rift

Hello fellows,I am trying to generate a stereo vision using two webcams. I want to display the cameras image, one in the left and the other one right eye using Oculus Rift, but I don't know how to code that in Unity. I am currently developing my proj...

jekasores by Honored Guest
  • 742 Views
  • 1 replies
  • 1 kudos

THE OCULUS GO RESUME AND PASUE PROBLEM WITH UNITY

We are developing an application on oculus go with unity. In the application, we press the home button, then the application is in the background, we can click resume on the UI to resume the applications, but sometimes the 360 movie is not resume cor...

judy001 by Honored Guest
  • 172 Views
  • 0 replies
  • 0 kudos

THE OCULUS GO RESUME AND PASUE PROBLEM WITH UNITY

We are developing an application on oculus go with unity. In the application, we press the home button, then the application is in the background, we can click resume on the UI to resume the applications, but sometimes the 360 movie is not resume cor...

judy001 by Honored Guest
  • 137 Views
  • 0 replies
  • 0 kudos

Unity for GearVR.. setting up, errors, failed builds

Hi there,I am trying to learn how to make a VR app for the GearVR from Windows 10 (Unity 2018.2.15f1) to Samsung Galaxy A8. Doing tutorial https://developer.oculus.com/documentation/unity/latest/concepts/unity-tutorial/ however no success to make my ...

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Anonymous by Not applicable
  • 673 Views
  • 1 replies
  • 0 kudos

Oculus Go and Unity and SDK 'Oculus Update Required'

How does the Mobile SDK and the Unity OVRPlugin version relate to these three version values of my Oculus Go device:Version: 3.35.0.88924321Runtime Version: 2.9.50.87594467OS Version: user-20100000000000Does using specific versions of the Mobile SDK ...

TrentLVR by Honored Guest
  • 1159 Views
  • 5 replies
  • 0 kudos

VR Application Crash when Casting to Chrome cast.

Device Specs : All Samsung Supported Devices.OS : Android 7.0 and Above.Oculus VR Version : 3.53.0.6.67 Application : Android with Unity.Unity Version : Unity 2018.1.2f1 (64-bit)Details : while trying to cast our Application to Chrome Cast.. Applicat...

Anonymous by Not applicable
  • 315 Views
  • 1 replies
  • 0 kudos

Core 2.0 Breaking Change to Auto App Switching

I have an app that acts as a launcher for other apps. Previous to Core 2.0 when an app was launched and then closed, the launcher would immediately be presented back to the user as it regained focus. Now there is an interstitial screen where the app ...

Roosh by Honored Guest
  • 386 Views
  • 2 replies
  • 0 kudos

Oculus SDK version is not 1.0 or newer UE4.20.3

Hi,I am trying to upload a project to one of the developer channels and I am getting this error:Oculus SDK version is not 1.0 or newer.I am using UE4.20.3. I am developing for the Oculus GO. I have followed the getting started page https://developer....

Go controller 3D model

Hello,I have a game that was built for Gear VR and I am now porting it to the Go.What are the best practices for showing the hand controller model in the game? Is there a way to detect which type of device the game is running in, then activating the ...

Rollyk by Honored Guest
  • 2106 Views
  • 4 replies
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Cannot cast my application

I am getting "casting this content cannot be viewed outside your headset" when I try to cast my application that was developed with Unity3d. Is there any setup\configuration needed to be done in Unity3d to be able to cast my app?

itzhakgo by Honored Guest
  • 333 Views
  • 0 replies
  • 1 kudos

Best IDE?

Hi,Been mostly using Monodevelop in Unity 5, however this doesn't compile the Oculus scripts properly; Is there another IDE I can use which will compile the scripts using the same compiler as Unity?Thanks,>;{}

Skelator by Honored Guest
  • 1557 Views
  • 5 replies
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Beginner in need of help!

Hello everyone! I'm developing my first VR app using Unity and every other time I build it to my headset, it freezes. I can still rotate my head in VR but the scene in stuck on one frame. Has anyone else had this problem? I'm developing using a mac.

olaysia by Expert Protege
  • 219 Views
  • 0 replies
  • 0 kudos

Asymmetric FOV and mirror shader effect

Hi, I am using a stereorenderer efffect for mirrors in our game https://github.com/ViveSoftware/ViveStereoRenderingToolkit/blob/master/Assets/HTC.UnityPlugin/StereoRendering/Resources/Shader/StereoRenderShader.shader but when updating to a new versio...

Ayfel by Expert Protege
  • 598 Views
  • 2 replies
  • 0 kudos

Oculus GO - Touch Controller, swipe gesture

Hi everyone,I'm implementing a swipe gesture on the oculus go controller for an app developed in Unity.I'm currently having a problem in understanding when the user is placing the thumb on the touch area.I couldn't understand from the OVRInput docume...

GrogVR by Honored Guest
  • 522 Views
  • 0 replies
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Audio Problem Oculus Go

We have an audio problem in Unity / Oculus GO. We build an simple APK with only oculus essentials and then sideload it with ADB to the Oculus GOPackages used:- Oculus Sample Framework- Oculus IntegrationWe have the problem that the audio is gone afte...

Changing camera projection matrices

Hi there! I was wondering if its possible to change the projection matrices for the left and right cameras? It looks like there used to be a Camera.SetStereoProjectionMatrices() method but it is now deprecated. I will be needing to change the project...

KERNELBASE.dll caused an Access Violation

I've noticed I can only use Oculus Integration in the Asset Store for Unity. When downloading and importing 1.30.1 and then restarting as required, Unity crashes.The following is the start of the crash log file:Unity Editor [version: Unity 2017.4.14f...

Touch vibration in unity(C#)?

Hi,I just keep crashing my game trying out different ways to enable touch vibration, does anyone know how to do it correctly in Unity 5?Start() HapticsClip = new OVRHapticsClip(VibeClip);RHit() OVRHaptics.RightChannel.Preempt(HapticsClip);^ In this e...

TrevJT by Protege
  • 5799 Views
  • 3 replies
  • 0 kudos
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