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LocomotionController stops working after build & run

I"m basically using the LocomotionController from the sample scene in my project with a few minor adjustments and it works great. Until I create a build and the controller does nothing. I'll go back into Unity in play mode and the controller will sto...

I have some issues with OnTriggerEnter

I have some issues with OnTriggerEnter and acivate a Area sound. My Scripts no detect the collider and no activate de sound when i was enter in the area. -sorry for my english.Script;public class AlarmaArea : MonoBehaviour { public GameObject areaSon...

AnibalKLC by Honored Guest
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Issues with player-object collisions

I have been having consistent issues with my player controller. Basically my problem is that my player can either walk through objects or he can't get close to objects at all. Frequently, if I try to force the player to approach an object the camera ...

Anonymous by Not applicable
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OVRHaptics Unity Example?

Hi,I was wondering, has anyone created an example using the new OVRHaptics for Unity? I haven't seen any, just wondering, how would you go about making a haptic panning from the right controller to the left controller? I read this, but truthfully, I ...

Oculus Home auto-launching question

I have a game that I built from Unity that works both with and without VR. The app will sometimes automatically open Oculus Home, if a Rift is connected, when trying to run the game. This is alright if the user wants to run the game in VR, but if the...

Anonymous by Not applicable
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OVROverlay issues

We use OVROverlay to display a static stereo cubemap image.We found there are some issues in OVROverlay implementation:1. GPU Memory wastefulAs current implementation. we submit a texture(appTexture) to OVROverlay. then based on it, OVROverlay create...

sycx by Explorer
  • 672 Views
  • 1 replies
  • 2 kudos

Alpha issues when using combine meshes with avatars

I've had this issue for a while now when using combine meshes with the unity avatar integration. I figured it would be resolved with avatars 2.0 but since that's not available yet i'm wondering if anyone has encountered this before and been able to f...

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MikeF by Trustee
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Resolved! How do you enable Jump in OVRCharacterController?

I noticed the class OVRInput.cs has a Jump() method and it says in comments that you must enable it. Where do i enable it?But also in INput settings JUMP it's set to joystick 3...what exactly is joystick 3 in the xbox one controller? seems from pictu...

VR oculus rendering Issue

stragne disortions of image affected by movement or blinking light, even a base OVR oculus scenes have this issus in Unity 2017.3.0f3 (64-bit). has anyone experianced that bug?disortions ( objects are loosings its shapes) Objects looks like behind di...

panmaster by Expert Protege
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Texture distortion bug

Hello, I'm facing a pretty bad issue with unity. Its a wave distortion like bug, whenever I move an object, or its texture changes, I see a wave distortion for 1 frame. its pretty notice able, and hard to deal with, since I cant find anything on it i...

Taivas by Protege
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How to use an OVROverlay Cubemap?

Hi All, For this question assume that I'm in the Cubes scene included in the OVR SDK. I'm on mobile using a Galaxy S6 with the GearVR. In that scene, I used the OVRCameraRig to generate a cubemap using the Oculus screenshot tool (PNG, size 2048, mipm...

What does "OVRPlugin.Step" mean?

Hi,I am working on a project which needs to get head velocity as quickly as possible. I used "OVRPlugin.GetNodeVelocity(Node, Step)" function to do this. Right now I am confused about the difference between "Step.Render" and "Step.Physics". Could any...

Anonymous by Not applicable
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Can GPU instanced meshes be skinned on Android?

I'm currently researching the capabilities of a Gear VR game built in Unity. A big question is if I can do a big RTS-like scene within the draw call budget. From what I've gathered, the way to do this is using Graphics.DrawMeshInstancedIndirect, whic...

Desktop Mode

i was looking to be able to use the desktop mode in unity. I would like my player be able to open up a webpage inside the game.

Chack if grabbed

I want to make a game where you use joysticks to move a mech and I want that when the joysticks are released that they just go back into their primary positions.I have searched for hours how to check if the object gets grabbed but failed.if anyone co...

GearVR preview in Editor

Hii did some Google Cardboard dev before.Is there a way to get a GearVR preview inside of the unity editor?Right now all the guides i have found either deploy on the device, and painleslly remove the usb cable to insert the device into the helmet. Or...

Oculus Audio via Unity C# script

I am using the oculus for uni work.i have found that the audio is fine outside of unity for example during the unreal setup tutorial, however whithin unity the oculus headphones are buggy to work with.when i play audio from the oculus audio pack "On ...

Help! Unity PreLateUpdate.ParticleSystemBeginUpdateAll

Hello everyone. I'm in trouble I can't find the source of my issue. Here's a screenshot of my profiler. because of this weird call, my whole program is slow while it should be lightning fast. Anyone got an idea to get me out of this mess ? I deactiva...

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Yoirgl by Expert Protege
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IP Camera and 2D Texture

Hello,I'm using Unity 4.5 and Oculus Rift DK1. My team and I have succeeded in importing a live IP cam view into unity using this code:using UnityEngine;using System.Collections;public class SEMTEX : MonoBehaviour { public string uri = "http://192.16...

semcoded by Honored Guest
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