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Orientation problem in Gear VR app

Hi there,I am a VR developer, working on an experience. I am unable to solve a small issue about the app's reorientation. Ideally, when we long press the back button in the middle of the experience, the app should pause and the profile window should ...

Horribly slow fps on galaxy s8

As stupid as it might sound, we are getting incrementally worse performance for our GearVR app on Samsung Galaxy devices. s6 performs the best at ~60fps, s7 at ~57-60 and s8 at ~25-30. We've tried unity versions 5.6.0f3 and 5.5.1f1 with similar resul...

Need to disable movement completely

Here's what we're trying to do:We've mounted a physical camera device on the oculus, and we just want to show the output of the camera on a texture on the scene, and overlay various indicators/whatever on the scene. So we've got that working nicely, ...

App crash on exit via Oculus Menu

We're getting a crash on exit when exiting the application by using the exit app button in the Oculus Menu. Pressing the X on the app window does not cause it.The crash results in the usual Windows error: 'Application has stopped working 'Oculus App...

Keeping Forward Direction Between Scenes.

My title scene has the main game logo straight ahead when you start. Player presses a button and the the next scene loads which is the level select/options scene. In the level select/ options scene a virtual screen is straight ahead. So here is the p...

Touchpad GearVR Interaction

Hello good afternoon. I'm developing a project on Unity 5.5.2f1 (64 bit) and using OculusUtilities 1.16.0-beta and I'm not sure how to do the following:I have a Canvas disabled on the screen and I want it when a person looks at an object (for example...

sample framework error

Hi~ I'm use Unity 5.6.1f1(64bit)... anyway new project >>> import OculusSampleFramework.unitypackage(downloaded 30mins ago) >>> switch platform to android >>> connect Samsung S6 smartphone >>> build and run button click >>> error ==error message is h...

Syronia by Honored Guest
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  • 2 replies
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Lost Head Tracking on Unity 2017.1

Hello. I have the old Oculus DK1, still working until yesterday, that i was on Unity 5.5.0f3. Was perfecto, to the limits of DK1. Head tracking etc.But today i decide to put the lates update (besides de beta, that i prefer not), Unity 2017.1And then,...

Climberfx by Honored Guest
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Why was subtitle support removed from Oculus Video?

I'm not a gamer, but I enjoy watching movies on the Gear VR, however having a hearing impairment makes it quite difficult to hear properly so I depend on subtitles to understand the movies. The Oculus Video app prior to this recent update, satisfied ...

GeddesJ by Honored Guest
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  • 4 replies
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any method to render outside of view ?

currently I am using Unity's videoplayer to render 360 video around the user. When loading next video, Unity will be busy to load video (around 0.3~0.5 sec) and during this gap time, rift will show hour glass icon, and the rendered part will be kept ...

jtsai by Honored Guest
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  • 1 replies
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Touch Controller Tooltip Design

I'm starting to design the controller tutorial for my app, to show the player what all the different Touch Controller buttons/triggers/sticks do in my app.I'm surprised not to see any Unity examples or best practices of this in any of the Samples or ...

How do I move the Camera?

Hello, I had previously created a Unity animation and there is a C# script attached to my "Main Camera" that allows the arrow keys to move the camera around. I upgraded to Unity 5.1 to try using my project on the Rift, and the project launched fine, ...

gowgow by Honored Guest
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  • 19 replies
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GearVR inserting itself into Cardboard manifest

@vrdaveb There's something going on again where either Unity (I'm on 5.6.2p2) or OVR utilities plugin (using the asset store 1.15 tools version, with 1.14.1 plugin) is insisting on loading cardboard apps as GearVR. Checking the generated manifest by ...

VR Compositor Cubemap display issue

Hello, Having a strange display issue with VR compositor cubemap in my game loader scene, the same code worked before so wondering if something changed in the driver/runtime.. (using Unity 5.4.5p4 - same problem in 5.4.4p3 - and Utilities 1.15).The c...

Problem with 360 video display

Hi,I'm developing a 360 video display and im in trouble with the fluidity of the video. Im using Unity 5.5.1f1 and the video is h265, 30 fps. I tried to change bitrate but i can't see diference between 25MB video and 300MG. When I watch the video fro...

iralta by Honored Guest
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  • 1 replies
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Exoplayer in Unity

We are trying to embed a video using Exoplayer in an Oculus VR app using Unity. I have looked for examples but just can't seem to find any. Any help would really be appreciated.

Custom Touch Hand Animations

Hi all,We've setup some custom hands for our game, I've got the grabbing via Flex working not a problem.The issue we're having is with the Thumb & Point layers overriding, the animations are also overriding the other fingers/thumb which kills the gra...

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