How to get headset lens spacing in Unity? (Answered)
Hi, in Oculus's adjust lens spacing screen we can see the lens spacing as we adjust the width.I was wondering if we can get that value in Unity?Thanks
Hi, in Oculus's adjust lens spacing screen we can see the lens spacing as we adjust the width.I was wondering if we can get that value in Unity?Thanks
I pretty much lose at all games that's why i wished someday they would make something of a VR The Sims. Doesn't look like it's happening so i have to make my own and i've got bought plenty of unity assets to do so. I'll just probably make it kind of ...
We are trying to embed a video using Exoplayer in an Oculus VR app using Unity. I have looked for examples but just can't seem to find any. Any help would really be appreciated.
So I'd like to develop a multiplayer game for Oculus Home and use whatever networking library I want... but still allow users to invite each other based on their Oculus friends list. As far as I can tell from digging into the docs, the only way to ta...
Hi all,We've setup some custom hands for our game, I've got the grabbing via Flex working not a problem.The issue we're having is with the Thumb & Point layers overriding, the animations are also overriding the other fingers/thumb which kills the gra...
Frequent, unexplained HMD disconnects seems to be a common problem with a wide range of potential causes (software updates, driver updates, USB power settings, loose cables, faulty hardware, etc.).I'm posting to the Unity subforum since it feels like...
Hi guys,we are working on a project that could run in normal or VR mode (Gear VR). After Unity upgrade from 5.5.1f to 5.5.2+ (included 5.6.x) app does not work properly in VR mode (normal mode is ok). It seems that drawing buffer is not cleared so ol...
Are there specific settings or lighting i should use? So that users can achieve presensce. Is heights one of the tricks to presence.
After upgrading my GearVR project to the latest beta iteration of the Oculus Utilities, I discovered that the gaze ring will not display no matter what I do. Currently using Unity 5.6.0f3
Basically my camera is always offset from the player due to the head tracking. This is problematic because the player handles the collisions. The camera is a child of the player and should remain at it's origin. How can I make it so that that the hea...
Not sure where to post this - Unity marked this bug as "won't fix". Maybe this is a driver related problem or GearVR. So, bug description: Single-pass stereo is using the same eye index for both eyes on Gear VR1. Single-pass stereo is using the same ...
'Oculus Utilities for Unity 5 1.16.0-beta' claims to introduce the new eye texture formats R16G16B16A16_FP and R11G11B10_FP to "remove banding from dark colors". Linked below is a Unity project designed to demonstrate the effect of the new eye textur...
Hi,I am trying to find a way to get the "button touch state" in Unity of the touch controller through code. Right now I am only seeing this available in the PC SDK section. Can someone help me out here, I would like to make custom finger poses based ...
Hey everyone,I keep reading about the Utilities for Unity being available on the Unity asset store now:Oculus Plugins now available through Asset StoreThe Oculus Integration, available from the Unity Asset Store, provides several unityPackages in a s...
If I enable oculus vr support in unity from player settings as the only device and disable positional tracking in the OVRCameraRig of my scene it works entirely as expected with the localPosition of the centerEyeAnchor always at (0, 0, 0). The bug oc...
I'm building unity app and having problems running it in Gear VR.The scene works fine in developer mode (without a headset) and not in real gear.In Gear VR after the splash screen, screen goes black and doesn't take any controls. Home and return butt...
I frequently receive :Hardware Notification We can't find your headset. Please connect your headset.which is an other annoying problem. But what makes it worse is when the connection to the Rift is back again (triggers HMDAcquired action) the positio...
Hello :smile: I am attempting to make a player controller that will allow a player to move around a scene with the Left Touch Thumbstick and rotate their forward vector with the Right. I got movement to work and rotation appears to work, but when try...
Hello to all fellow developers.My question is specif to to Unity and Oculus SDK which has a fixed FOV when the VR Headset gets connected.Oculus Documentation Link on Camera FOV and Scalehttps://developer.oculus.com/design/latest/concepts/bp_app_fov_s...
How to get tools that used in the course
Hi.We use Unity to developgames. We want to know how to detect pressing Oculus Home button events totrigger a game pause.We tried someinterfaces in SDK, but it didn't work.Unity v5.5.0f3, Oculus Utilities v1.13.0, OVRPlugin v1.10.0, SDK v1.16.0.Unity...
I downloaded an asset from the Unity Asset Store and the input method being tracked in HTC Vive.I am developing a game in Unity using the Oculus Rift.I was wondering how I could translate the following HTC Vive input to the rift controllers://Referen...
Hi Guys,im actually trying to make a game in unity in which the player moves forward on a cylindric path. I want to use the z-Rotation of the Oculus only so that the player can rotate around this axis by rotating his head. The problem is that the rot...
Everytime i load a new scene i get a long delay(at least 5 seconds or more) and an Hourglass graphic. It doesn't look good for a game. i would like the level change to be almost instantaneous. Any way to do it? I'm talking for Oculus Rift and unity 5...
This probably has a pretty straightforward answer but does anyone know of a good way to overlay a watermark/logo to the monitor view while keeping it from rendering in the headset itself?
Related to https://forums.oculus.com/developer/discussion/43860/monoscopic-renderer-for-gear-vr and https://developer.oculus.com/blog/hybrid-mono-rendering-in-ue4-and-unity/, where can I download the Unity example of this?
We use Unity 3D to develop, and we have found oculus touch will be identified as Xbox controller,which causes it to fail to respond to its own events. For example, when we only connect touch without XBOX controller, touch trigger has no response. Is ...
Hello,I would like to open Samsung Internet Browser in VR from my Unity App. I wrote a code which opens the browser but the URL doesn't load. In that code I use "com.sec.android.app.svrbrowser" to identify the application.If I use "com.sec.android.ap...
Hello,I brought the new oculus rift this week (Europe) for working with Unity3D Unity 5.4.1f1, Oculus utilities 1.8.9 installed.When I'm working on the Unity Editor, everything is working fine, oculus detected, camera head tracking working fine.But w...
I'm noticing whenever i plug the Rift and start developing and testing in Unity, my computer fans get loud, i guess cause the computer is hot.But this doesn't seem to happen when i'm playing purchased VR games like Roborecall or whatever.
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