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Immerse Framework for Unity is now available

Immerse Framework is now available! Immerse Framework frees Unity developers up to focus on creating their virtual reality and PC applications by providing a toolset of primitives, prefabs and widgets that tackle the most common development challenge...

Oculus SDK and SteamVR in the same project

I've been developing my app for a while using the Oculus SDK without problems and now I have the opportunity to add SteamVR support to my project but I'm finding it difficult to find any information on doing this so that I have both SDK's in the same...

phileday by Expert Protege
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Disabling "Reset on load" still resets?

Hello, related questions have been asked but I didn't find posts with the same issue I get.I am using 0.8 partner runtime, 1 tracker. Disabling "Reset on Load" is still resetting the headset position somehow.This is what I did to measure the differen...

dioselin by Honored Guest
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  • 3 replies
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Getting Oculus Screen Size

Hello,I create a render texture that uses the screen width and height at the start of runtime.var renderTex = new RenderTexture(Screen.width, Screen.height, 24);This works great in the editor, in both 2D and VR mode.However, when I build and run usin...

Which camera to use?

HiyaNow that the defaul unity "main Camera" is VR complient and recognises oculus, are you guys just using tha camera, or still using th setup from the OVR utilities package?Is there any pros/cons to either?Cheers-P

pjenness by Rising Star
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OVRInput and detecting headset button press

Hi,Still trying to figure this one out. How do I inly (using OVRInput) detect if the user has put their finger over the button on the gear vr headset button (Not talking about gamepads here, i'm talking the button on the right of the headset)

Reflection Probes in VR?

Unity Reflection Probes works really well in normal screens, but unless I am doing something wrong, in VR they don´t have any sense of depth at all, they looks like 2d moving textures sticked on the surfaces.Have anyone had any success on reflections...

Crash on scene load

Hi,I am getting a SIGSEGV crash (Fatal signal 11) when loading a scene which plays a video. Below is the log. Any idea why I would get this?02-24 15:42:26.783: I/E:\tw\33a21edae6c0e9ad\Software\OculusSDK\Integrations\Unity\Releases\0(19141): OVR_TW_S...

Unity 5.4 beta

Anyone trying out Unity 5.4 beta? Does it work with 0.8 runtime? Does it live up to its spectacular performance improvement claims?Geert

g33rt by Honored Guest
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Unity Patch 5.3.2 p4 is out

https://unity3d.com/unity/qa/patch-releasesOnly one VR fix. It seems that whatever new VR goodies Unity worked on will be coming next month with 5.4

motorsep by Rising Star
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Weird problem with fog image effect

Hi guys,I have a strange issue regarding Oculus DK2 and a full-screen post image effect.This is how it looks on a PC with the Debug Mode enabled (no device attached but OVR is running in debug mode) on and htiting play into the editor. It plays ok:An...

kronnect by Explorer
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moire effect / interference pattern

Hi everyone, just a little info on who's talking: I am working in 3D scanning, 3D printing and to a certain amount in 3D visualization. The goal is an Oculus simulation for a museum, which I never did before. Our VR guy left the team and so we had to...

carousel menu creation

Hello,The UI system tutorial on the blog was really helpful in getting a good understanding of the gaze and other UI functionalities. I was wondering if anyone had pointers(tutorials) or tips to how the scrolling menus are created like in the MilkVR ...

Zubz by Explorer
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UnityVr vs Oculus Utilities

Hi guys!I'm at a confusion point...I'm reading two separate docs: Oculus Utilities: https://developer.oculus.com/documentation/game-engines/latest/concepts/book-unity/ UnityVr:https://unity3d.com/learn/tutorials/topics/virtual-reality/I'm trying to u...

Anonymous by Not applicable
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Instanced VR rendering for Gear VR ?

Can Oculus folks please ask Unity if this: https://feedback.unity3d.com/suggestion ... timisation is something they actively work on, or if it's something that is either not or at the very bottom of priority list ?Thanks.

motorsep by Rising Star
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GearVR: TimeWarp MinimumVsyncs parameter

The docs are really vague, they don't specify if this is a Utilities API parameter or if it just means setting the VBLanks in the quality settings.Can some one confirm?[edit]OK, I found the information in one of the Unity SDK Examples called 'TimeWar...

sh0v0r by Protege
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OVRRaycaster (Gaze UI) & GC Alloc

I have integrated the OVRInputModule provided in this blog post. https://developer.oculus.com/blog/unity ... tem-in-vr/While inspecting the profiler I noticed the EventSystem which has the OVRInputModule on it, was generating 14.5k of memory per fram...

sh0v0r by Protege
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World Space UI judder/Floating issues??

Ok so I have a SmarthWatch attached to my Players arm, i'm using it for my Health bar. So when you look at your watch you can see your health. Anyway, When i'm looking at my Health Bar, which is on a Canvas, and I move my head around, the Health bar ...

How to render a fisheye image to a dome?

Currently we use openCV to map a fisheye image to a rectangular one before sending it to Unity,it turns out to be good when render rectangular image to the dome. Now I am wondering is there any way to do this process in Unity ? Or we do not change th...

Not running in Build

I've tried 3 different versions of Unity: 5.3.1f1, 5.3.1p4 & 5.3.2p1 and can't get past the build starting up (warning screen on Ouclus over grey background) when the Oculus is connected.The last log I can get to is: Initialized touch support.Then it...

Unity integration compatibility with Windows 10?

There is a sticky indicating Windows 10 compatibility, but the developer docs say the Utilities for Unity 5.x do not support Windows 10: https://developer.oculus.com/documentat ... unity-req/Is this still correct? If so, does it apply only to the uti...

r1239104 by Honored Guest
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Upgrading Gear VR game from Unity 4 to Unity 5

Hello!We're just finally getting around to upgrading our Gear VR game from Unity 4 to Unity 5 and I have some power management questions. I've been looking for upgrade documentation, but I haven't been able to find mention of how to deal with these c...

Unity Pro free for four months

Just read where CV1 purchasers will be given 4 months of Pro for free.Many thanks to those at Unity and at Oculus for this offer.Much appreciated and many thanks.Gary...

enzedda by Explorer
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Can we get a better Unity tutorial?

The tutorial listed under "Tutorial: Build a Simple VR Unity Game" has some problems. There are 3 things I consider "errors" in the current tutorial.Pre step 1 it should tell you to import "OculusUtilities.unitypackage"In Step 2 references OVRCameraR...

leftler by Protege
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