11-07-2017 06:47 PM
bool isBackPressed = OVRInput.GetDown(OVRInput.Button.Back);
bool isBackPressed = OVRInput.GetDown(OVRInput.Button.Back) || OVRInput.GetDown(OVRInput.Button.Two);
It's works... But sometimes it does not work.11-10-2017 10:40 AM
11-10-2017 10:40 AM
01-30-2018 12:17 AM
imperativity said:
@80dots
A fix for this will be released for Plugin 1.22, Unity 2017.1, Unity 2017.2, Unity 2017.3