04-25-2016 08:16 AM
04-25-2016 03:02 PM
Yes, you can add a callback to listen for that notification:
Oculus.Platform.Callback.SetNotificationCallback<Models.Room>(
Message.MessageType.Notification_Room_InviteAccepted,
{Message<Models.Room> callback to respond to invite here}
);
We will add wrap this under Rooms as a convenience function in the future:
Oculus.Platform.Rooms.SetRoomInviteAcceptedNotificationCallback(<callback
here>);
04-26-2016 02:09 AM
04-26-2016 04:39 AM
04-26-2016 11:37 AM
04-28-2016 07:37 AM
06-27-2016 10:18 PM