Unity VR Development
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Oculus Integration for Unity 1.37

This page says the latest is 1.37 (published 5/20) and that it enables Rift S development:https://developer.oculus.com/downloads/package/unity-integration/However, the pages it points to all go to the Unity Store and it only has 1.36.How can I get 1....

Cross-platform avatar hands not activating

Hi,I'm trying to add support for cross-platform avatars to the OpenVR version of my app, but I've run into an issue.These is how I've setup the Avatar component:I've disabled the component, but I enable it from code once I've set the "Oculus User ID"...

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Alpha channel in oculus

Hey everyone,at the moment I am working on my own Oculus Go App which contains videos which have alpha channels. Unfortunately this is not really working . I have 2 problems. If I start the App on Oculus Go without alpha channel the video is very rou...

How to load another app inside my?

Guys,I'd like create a app for loading another apps like oculus store. I tried with asset bundle, but the dynamic with scripts dind't work. It loaded all gameobjects, but what I programmed with scripts dind't work ¬¬How to solve this problem?

filran by Honored Guest
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Did Oculus integration work for non oculus device?

Hello every one, I'm developping a VR game with oculus integration for unity. My device is an Oculus rift but, my game must work on another device like the Lenovo explorer. Did this apk allow us to change our device as we want without any bug? Thanks...

Stupzz by Honored Guest
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TestSubmitFramesWhenNotVisible failing on Unity

I am writing an oculus app and running the oculus validator. It is my understanding that the app needs to stop outputting frames when it looses vr focus: https://developer.oculus.com/documentation/unity/latest/concepts/unity-lifecycle/However, I am n...

Anonymous by Not applicable
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Starting a project in 2019.1

How much trouble am I creating for myself by starting dev in 2019.1? With it not even being mentioned on the compatibility page am I creating future pains for myself? I would really love to be starting a project with the most current. My project will...

Unity Preview Without Launching Rift?

My Rift is connected to my PC so that hitting the Play button in Unity always launches the Oculus application and uses the Rift's position for the camera. I'm new to Unity and am testing out physics scripts and don't need the headset to run every tim...

APK vers Oculus go impossible

Bonjour tous et toutes,J'ai un soucis récent d'installation sur Oculus Go.Les export des APK depuis par exemple Mobile Go (sur PC) marchaient très bien jusqu'a ce que je passe sur mon MacBook Pro avec Windows en virtualisation.J'essai avec Mobile go ...

Areai3 by Honored Guest
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Microphone with Oculus Go/Spotify

I am creating a music visualization application for the Oculus go, to allow people to play their own music and have the environment move with it. I was wondering if anyone has got the input from the microphone working, and if it would be viable for t...

madelk by Explorer
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Oculus Go doesn't like the Google Mobile Services

Hi,I am trying to export a Gear Vr app to Oculus Go. It works well if I install it directly from my computer to Oculus Go but the problem is when I try to upload it to Oculus store. It says "The package uses Google Mobile Services, which is not suppo...

freseco by Explorer
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Passing VRC.Mobile.Functional.1

I am developing a game for Gear VR. After submitting to the store, my game failed the VRC.Mobile.Functional.1 test. The feedback given was: "The application crashes at some point soon after booting the application with approximately 20% of occurrence...

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