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Arc not working in UE4 with Occulus Go

VENAVR
Honored Guest
The Arc on the motion controller is not working, it will only go to about how you see it in the image, and at the tip is this quickly rotating broken mesh that spins at the end, with bright cylinders slowly moving towards the end.

This is using the VR Template in Unreal Engine, and nothing much is changed. I've tried looking this up, changing some things like SDK version, local to world in the arc function, checking collisions, checking nav mesh, and seeing if anyone has any videos of using the Go. Nothing! So I'm here, and I'm hoping someone has a fix. 

twrg7biw1qpm.jpg

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