01-31-2024 03:16 AM
Hello!
Im starting to prepare my game for VR and using the launch option on quest 2 throws me this error line, crashing the game back to Meta lobby.
Does anyone know what is happening here? or how I can track it better?
LogAndroid: Error: === Critical error: ===
LogAndroid: Error:
LogAndroid: Error: Assertion failed: !bWasCanceled [File:./Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 1517]
LogAndroid: Error:
LogAndroid: Error: [Callstack] 0x0000007169AE178C libUnreal.so(0x000000001243B78C)!FPrecacheCallbackHandler::RequestComplete(bool, IAsyncReadRequest*) []
LogAndroid: Error: [Callstack] 0x000000716934875C libUnreal.so(0x0000000011CA275C)!FGenericReadRequest::PerformRequest() []
LogAndroid: Error: [Callstack] 0x000000716563A3A4 libUnreal.so(0x000000000DF943A4)!FAsyncTaskBase::DoWork() []
LogAndroid: Error: [Callstack] 0x000000716563C7B0 libUnreal.so(0x000000000DF967B0)!FAsyncTaskBase::DoThreadedWork() []
LogAndroid: Error: [Callstack] 0x0000007169420718 libUnreal.so(0x0000000011D7A718)!FQueuedThread::Run() []
LogAndroid: Error: [Callstack] 0x0000007169416CB8 libUnreal.so(0x0000000011D70CB8)!FRunnableThreadPThread::Run() []
LogAndroid: Error: [Callstack] 0x000000716927E6D4 libUnreal.so(0x0000000011BD86D4)!FRunnableThreadPThread::_ThreadProc(void*) []
LogAndroid: Error: [Callstack] 0x000000728BEFA1DC libc.so(0x00000000000DF1DC)![Unknown]() []
LogAndroid: Error: [Callstack] 0x000000728BEA62F0 libc.so(0x000000000008B2F0)![Unknown]() []
Thanks for your assistance!
08-27-2024 06:24 AM
Hello there!! Did you solve the problem? I'm in the same scenario and I'm a bit lost.