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How to create experiences with one controller one hand?

Light.Matches
Explorer

So I just implemented hand tracking. It works as expected, good. However, as soon as I pick up one of my controllers hand tracking seems to be disabled on the other hand. This probably makes sense in most instances but I thought v62 supported the ability to use one controller and one hand. Does anyone know if it's possible, how I can address this?

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oh wow sorry, I forgot where I was for a sec :).

I don't think there's anything exposed in the unreal SDK at the moment.  You can call through to the openxr apis though: https://developer.oculus.com/documentation/native/android/native-multimodal/

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michperr
Explorer

You have to specifically enable 'multimodal'.  It's not the default.  Check out the docs (I'm assuming you're using Unity): https://developer.oculus.com/documentation/unity/unity-multimodal/#setup

I'm not using unity. This is the unreal subforum. I will look if unreal has this multimodal option

oh wow sorry, I forgot where I was for a sec :).

I don't think there's anything exposed in the unreal SDK at the moment.  You can call through to the openxr apis though: https://developer.oculus.com/documentation/native/android/native-multimodal/

Thanks for your help 😄

I've been trying to figure out how to add/call openXR extensions through UE5.3 and I can't seem to find anything. If you know how or have any ideas please let me know.