I am developping an oculus go application by using Unreal Engine 4.20.3. I've recently added the Verify entitlement blueprint node just after my beginPlay event in order to fulfill oculus requirements. I included the Oculus online subsystem 1.24. I created the application on oculus dashboard, I have granted developper access to my oculus account, and i configured the defaultEngine.ini accordingly. Symptom: By downloading the app on my oculus go test headset with the developper account, entitlement check constantly fail. I have tried to replace "OculusAppId" with GearVRAppId but it didn't solve the issue. I also added AndroidEngine.ini as recommended in an oculus documentation but it doesn't help.
I really need to solve this as it is a blocker for our official release and I cannot find further hints while digging documentation...