The app must reset the user’s orientation if the user removes the headset and puts it back on.
Oculus Go specific: While on menus prior to gameplay, removing the headset and putting it back on reorients the user's point-of-view 90 degrees left of the main menu. This also appears to be the default Main Menu view on boot.
The app must reset the user’s orientation if the user selects **Reorient** in the Universal Menu.
Oculus Go specific: While on menus prior to gameplay, selecting Reset View reorients the user's position 90 degrees left of the main menu. This also appears to be the default Main Menu view on boot.
We actually dont know how to handle these situations, is there an Event to Fire, to handle WornOff,On States and Re-Orient from Univeral Menu ? Can someone share his BP logic on this? Thank you!