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Always black screen when i upload my game to Applab.

Before I uploaded my game, it was open and playable in Quest2 normally. After modifying the Android manifest and completing the upload of the game, my game was removed from the unknown source. However I always open the game with a black screen. Even ...

Zzwei by Protege
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  • 0 replies
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Resolved! How Can I get Oculus Ueser Name

I'm trying to use this node to get the name, but it only returns a user ID, which seems to be the ID of my dashboard. so how do I get the Oculus name?

Zzwei_0-1636109410667.png Zzwei_1-1636109799960.png
Zzwei by Protege
  • 1582 Views
  • 1 replies
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"Sever Error" when uploading build to Quest

Hey everyone, I have been trying to upload the built to Quest for a while, but every time when I started uploading, this message came up: "Server error occurred. The request will be retired" (see image below) I have contacted Oculus support many time...

photo_2021-11-03 15.14.14.jpeg

UE 4 Audio Engine performance on Quest 2

Hi all, I’m curious as to the real-world implications of moving audio-intensive Unreal projects onto Quest 2. In particular, would it be worth the effort to build an Unreal audio plugin doing physical modeling for Unreal Engine to run it on Quest 2 o...

Ocullus Application for android

Hello everyone.I'm facing a really weird bug in oculus application for android devices.I have 6 oculus devices and I'm developing a project using unreal engine 4 everything was normal until sudelly my oculus device all of them refuse to connect with ...

Screenshot_20211022-174540_Oculus.jpg

Crashing on Join Session for build with Oculus Go

Hello,I'm working on a multiplayer project for the Oculus Go (Using Unreal 4.21 Launcher version). I've been able to create a build and upload it to the store for alpha. I can host a session on one Oculus Go just fine. And the second can search and f...

Anonymous by Not applicable
  • 1874 Views
  • 6 replies
  • 0 kudos

[QUEST 2] Can't get the friend list

Hello, I'm trying to get the current list of connected friends. I'm working with two Oculus Quest 2 headsets with different Facebook accounts. The 2 accounts are friend with each other. My starting point is the Oculus SDK Unreal sample (V 28.0), I'm ...

UE4 / Quest / Vulkan - Proper Render/Project Settings?

Tried creating a simple test project with both the Oculus UE4 branch and Epic's latest 4.22 branch and if I enable Vulkan (ES2 and ES3.1 work fine ) I always get a crash on application launch. Tried all the settings I could find across the various Oc...

RapidTD by Honored Guest
  • 8968 Views
  • 34 replies
  • 1 kudos

Optimization through Device Profile

We successfully launched the game on Quest 2, but it has a lot of issues with optimization and graphics. We trying to make an optimization through Device Profile for Android in UE4 (because we want to maintain both PC and Quest versions in one projec...

VRMighty by Honored Guest
  • 1506 Views
  • 3 replies
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Unreal Engine Niagara Collision support

Hi there,I'm wondering.. Probably someone knows.. Is it possible to use Unreal Engine Niagara with collision enabled? When I'm trying to turn it on, Niagara particles simply dissappear in my scene. I've tried bunch of different setting but it simply ...

New UE version 4.27 - changes / issues

New UE version 4.27.0 - As before, I think its useful to put the changes / issues in one topic for an easy overview and to reduce wasting time trying to solve (known) issues. 210821 Just started testing so a short list:- The official GPU lightmass is...

MaxArch by Heroic Explorer
  • 2035 Views
  • 3 replies
  • 0 kudos
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