10-19-2017 05:04 AM
10-20-2017 08:58 AM
10-20-2017 11:01 AM
10-20-2017 11:30 AM
JJJake said:
Following the instructions above provided by MadMax may be a cake walk for experienced PC-ers. And I MIGHT be able to successfully implement those changes. However, every time I start mucking around with such settings I feel like I'm stumbling thru a minefield. We'll see.
[...]
The thing is --- why oh why do we have to search and search for "3rd party HELP" with such games?!! THANKS again Max. But shouldn't 4A Games be providing such info right at their website ... or something?!!
10-24-2017 08:58 PM
10-27-2017 08:11 AM
I agree that the low res panels are the biggest issue. At the high end, there is enough power for higher resolution panels. That's essentially what happens when we supersample. We're rendering at a higher resolution and then downscaling.
JJJake said:
Beyond just Arktika, the "resolution/blur thing" may not be killing VR/Oculus, but it is severely impeding its broad market acceptance. Everybody who I have treated to the Oculus/VR experience is "wowed". BUT they all ask, "is it supposed to be this blurry?!!" Well, in some games, Yes. In others, No. Unfortunately, devs have not standardized a way to make VR a simple "plug 'n play" experience that maximizes image quality. There are many millions "out there" who want to buy into and fully enjoy VR. BUT all too often you have to be something of a "tech geek/wizard" to extract/squeeze the best performance from games and/or the system. Arktika seems to be a perfect case in point.
11-09-2017 12:29 AM
Hello! I don't seem to have the user.cfg file. Did they perhaps change it since you guys found this fix?
09-06-2018 05:38 PM
r_aq_max_ss 1.4
r_aq_max_ss_ex 1.
r_aq_max_ss_hi 1.
r_aq_max_ss_lo 1.
r_aq_min_ss 1.4
r_aq_min_ss_ex 1.
r_aq_min_ss_hi 1.
r_aq_min_ss_lo 1.
Let's use this as our baseline. What is happening here is that, by contrast to the straightforward way from my original post, the supersampling factors are no longer independent from each other if you want them to be static. On top of that, they have been scaled internally, which makes it even more complicated to figure out what numbers you need to put where.r_aq_max_ss 1.
r_aq_max_ss_ex 1.
r_aq_max_ss_hi 1.
r_aq_max_ss_lo 1.
r_aq_min_ss 1.
r_aq_min_ss_ex 1.
r_aq_min_ss_hi 1.
r_aq_min_ss_lo 1.
r_aq_max_ss 1.8
r_aq_max_ss_ex 1.
r_aq_max_ss_hi 1.
r_aq_max_ss_lo 1.
r_aq_min_ss 1.8
r_aq_min_ss_ex 1.
r_aq_min_ss_hi 1.
r_aq_min_ss_lo 1.
r_aq_max_ss 1.
r_aq_max_ss_ex 1.
r_aq_max_ss_hi 1.
r_aq_max_ss_lo 2.2
r_aq_min_ss 1.
r_aq_min_ss_ex 1.
r_aq_min_ss_hi 1.
r_aq_min_ss_lo 2.2
As you can see here, it does not matter *where* you put the number for 1.5 SS (2.2) as long as both min and max values are the same on the same quality preset.r_aq_max_ss 1.
r_aq_max_ss_ex 1.
r_aq_max_ss_hi 1.8
r_aq_max_ss_lo 2.2
r_aq_min_ss 1.
r_aq_min_ss_ex 1.
r_aq_min_ss_hi 1.4
r_aq_min_ss_lo 2.2
As you can see, the "high" preset was given two different values, making it scale dynamically. This will *not* affect the other quality levels or be affected by them. The other three levels still go by the highest value of 2.2 and are static.09-08-2018 02:15 AM
09-08-2018 03:06 AM