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Ryanality
Honored Contributor
January 24, 2023

Meta Quest build 49.0 release notes

These features and enhancements will become available starting the week of January 19th, 2023 and will be pushed to Meta Quest Pro, Meta Quest 2 and Meta Quest headsets.

Explore new Home environments

We’re adding two new Home environments to explore and we're also making it easier to move around in your Home. You can now explore more of your Home environment and you can rotate your view when you have the universal menu open.

Our new Home environments include:

  • Polar Village: Explore snow-capped cottages, the majesty of a winter’s (early) morn, the light of flickering fireplaces and the awe-inspiring aurora borealis.
  • Abstraction: Step outside the boundaries of reality, with an explosion of color and amorphous blobs!

Parental supervision on Family Center

We’re making it easier to set up and manage parental supervision tools for Meta Quest with the new Family Center. On Family Center, you can get answers to common questions, discover what parental supervision tools are available and make changes to existing settings.

Parents can also invite teens to set up parental supervision on their accounts on Family Center.

Do Not Disturb for Immersive Experiences

We’ve added a new Do Not Disturb mode in v49 that, once activated, silences notifications while you’re in 3-dimensional games and apps. You can find this setting in System Settings > Notifications > Do Not Disturb. Keep in mind that certain critical notifications (examples: party invites, battery status) will still be displayed.

Accessibility settings for Meta Quest mobile app

We are adding our accessibility settings to the Meta Quest mobile app, increasing the ease-of-use and ease-of-access for accessibility settings in your VR experience.

Secure payment updates

When buying games or making in-app purchases in VR, you can now use the Meta Quest mobile app to pass the 3DS (SCA) authentication step of the checkout.

Universal menu updates

We’re giving the universal menu a visual refresh. We’re also adding a fourth app to your app history, and an active app indicator that shows your current open apps.

38 replies

New Participant
February 2, 2023

PCVR Link/Air Link encoder is still broken as of V49, awesome.

Encoder frame rate drops from 90 to 87 every 2-3 seconds. Occurs on wired Link, Air Link, and Virtual Desktop (they all use the same encoder).

Specs are Gigabyte Z590 Gaming X, 10700k, 2080 Super.

It would be really awesome if Meta showed any sign whatsoever that they care even remotely about the PCVR community.

New Participant
February 3, 2023

Friends, I found the cause of the malfunction. It turned out to be caused by turning on "Scheduling GPU with hardware acceleration" in Windows 10 graphics settings. I have ALWAYS had this option disabled, but for some unknown reason, it turned on and I didn't know about it. I have tried every setting possible except it! I highly recommend disabling it and running the tests again. If you have this option disabled and the problem persists, I don't know what the reason is. As a confirmation of what I wrote above, attached screenshots of the tests in DiRT Rally 2.0 made by Oculus Debug Tool>Tools>Lost Frame Capture. The difference in the total amount between "ON" and "OFF" is about 10 times different. My joy knows no bounds! )). I marked with arrows and boxes to help you navigate, if you do not know. Sorry in advance for the unprofessional tests and imprecise English.
Translated with DeepL

Participant
February 3, 2023

glad you found a solution for you.  This is not the issue for the rest of us though.. i do not have GPU scheduling on so the issue is something else.

New Participant
February 4, 2023

My Quest 2 stopped working after this update. Left screen no power, right screen powered (backlight) but no image...

MetaStoreHelp
Community Manager
February 5, 2023

Hello, ZeoMarc We regret learning that your Quest 2 headset isn't working properly. We are all too aware of this problem, so don't worry; we've got you covered. We'll try to bring you back into the action.

 

  1. Are you able to access the factory reset settings on your phone?
  2. How long has the problem existed?
If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
New Participant
February 6, 2023

That's weird. I already had the two new Home Environments before i got the update... 

Honored Contributor
February 8, 2023

Update;

Still having a lot of problems starting up Air Link since the v49 Oculus Desktop app update.  Takes me either multiple tries to get it to kick in and/or disabling it and re-pairing it.  This is with both my Q2 and QP.  I have reported this to Meta support but I have not gotten any sensible replies.  I have already done the usual factory reset and Desktop app repair things btw. 

I didn't think anything could be worse than the v47 update but I guess I was wrong, lol!

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Participant
February 14, 2023

Got a firmware update last night... from 49.0.0.186 to 49.0.0.207.
Didn't notice any difference - works well as before.

Honored Contributor
February 14, 2023

Buetigame wrote:

Got a firmware update last night... from 49.0.0.186 to 49.0.0.207.
Didn't notice any difference - works well as before.


Ya, I got this fairly small update today on my Q2 and actually ot it on my QPro 2 days ago.  I also can't see much difference. 

Unfortunately starting up Air Link is still a little buggy.  Usually takes me at least 3 tries until it sends me to my Rift home/dashboard.  No problem with Link though.  I kinda thing that the problem lies with the Oculus Desktop app v49 software.  I wasn't having this problem before this.  I did try opting into the desktop app v50 PTC beta but this did not help so I went back to the non-beta v49.

Edit; I should mention that this Air Link problem is much worse with my Q2 than QPro.  The encoding issues are also worse with my Q2.  Fortunately, all I mainly use for wireless PCVR these days is my QPro/rtx4090.

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Participant
February 17, 2023

Sorry, didn't got such problems at all... not with Air Link nor encoding issues.
Did upgrade my graphics card recently to RTX 4070ti (12GB), coming from RTX 2080 (8GB).
(keeping AMD Ryzen 5900X (12c/24t) 4.8GHz, 64GB RAM, M.2-SSD's)

But I'll start the Oculus environment since years from a batch, keeping no background processes (also no windows startup things like Oculus "Library Service" etc.). So I generate tasks for starting such processes with pirivilidged rights (net.exe start/stop "OVRService") and use a script for start/stop the complete Oculus Environment:

Spoiler
echooff
echo.
schtasks.exe /Run /TN "\Eigene\OVR starten"
timeout /t 10 /nobreak
echo.
echo #################################################
echo OculusVR Service was started... startting GUI now
echo #################################################
echo.
start /wait /D "C:\Program Files\Oculus\Support\oculus-client\" OculusClient.exe
echo.
schtasks.exe /Run /TN "\Eigene\OVR stoppen"
timeout /t 10 /nobreak
start /wait C:\WinProg\System\pskill64 oculus-platform-runtime.exe -t -nobanner
echo on

Doing so, there were no connecting problems over a long, very long period.
(as i remember, there were such issues in the 30'ies 😉

Mayby starting Oculus environment "on demand" helps...
...at least to understand the problem ;D

But these "encoding issues" are strange, didn't got those also.
Dynamic 200MBit, resolution and tweaks (ODT) - anything as always.

 

Inspiring
February 14, 2023

With the V49 firmware, if you turn on your Q2 with both controllers inside the guardian area but then put one down outside of it at any time after that, the guardian boundary grid stays up for about 5 minutes before disappearing. It is confirmed to be caused by the controller being outside of it because I can bring the controller back in and the grid disappears like it used to. 

I don't know if this was actually done on purpose or if it is a bug but it is annoying for those of us that do stuff like golfing after playing another game and put a controller down somewhere outside of our play area. If it was done on purpose then the person(s) who came up with this silly idea should not be employed in a position where they can make decisions like this and if it is a bug then the person(s) that screwed it up should fix it. 

Participant
February 22, 2023

OMG finally, thanks for confirming!! I thought I was going crazy from this happening all of a sudden. It's extremely frustrating to not even see a mention of this change in the release notes. Things like this are going to push people toward dangerous workarounds like disabling the Guardian or drawing the Guardian outside the playspace to plop down the controllers (what I'm doing now). I don't understand why major changes like this are being pushed out years later without even being mentioned.

Participant
February 22, 2023

At the very least, there should be a setting to revert the behavior if the default is going to change.

New Participant
February 21, 2023

I have been receiving so many complaints about Quest tracking from our partners since the release of V49. before our headsets updated, I used 4 Quest 2s to run our shared space free roam game. The headsets performed perfectly and always found  the guardian. But since I got back from that event, the headsets seem to randomly jump a couple of centimeters in a random direction, I am noticeably taller than I was a minute ago.

 

Our other partners describe random playspace rotation causing the other players to bump into each other. I really hope V50 has some inside-out tracking updates or even rollbacks to how it was working before v49.